Double Jump: Difference between revisions
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Icecream17 (talk | contribs) (add forward velocity step, be more accurate in when things happen) |
Icecream17 (talk | contribs) (→Behavior: this is now redundant) |
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''See [[Single Jump|single jump]] for more details'' | ''See [[Single Jump|single jump]] for more details'' | ||
# If Mario is squished and/or has a quicksand depth more than 1, cancel to [[Single Jump]]. (This cancel is shared with [[Twirling]]) | # If Mario is squished and/or has a quicksand depth more than 1, cancel to [[Single Jump]]. (This cancel is shared with [[Twirling]])<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L779-L781</ref> | ||
# Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>. | # Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>. | ||
# Mario's forward velocity is multiplied by 0.8 | # Mario's forward velocity is multiplied by 0.8 | ||
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== Behavior == | == Behavior == | ||
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]] | As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]] | ||
At this point, two more things happen prior to the jump action: | At this point, two more things happen prior to the jump action: |
Revision as of 01:08, 21 January 2024
Double Jump | |
Properties | |
Official Name | secJump (Second Jump) |
Hex | 0x03000881 |
Action Flags | Air, Allow Vertical Wind Action, Control Jump Height |
Action Group | Airborne |
ID | 0x081 |
Transitions | |
Into | Universal interactions: Twirling, Transition in: Single Jump, Airborne cancels: Water Plunge, Squished, Vertical Wind, non cancel: Dive, Jump Kick, Ground Pound, air step: Double Jump Land, Air Hit Wall, Backwards Air Kb, Soft Bonk, Ledge Grab, Start Hanging, Lava Boost |
Out of | Single Jump Land, Sideflip Land, Freefall Land |
Other | |
Animation | 0x4C, 0x4D |
A double jump is an action that typically follows an earlier jump with more height. Specifically, a double jump can be entered by pressing A while in:
Transition In
See single jump for more details
- If Mario is squished and/or has a quicksand depth more than 1, cancel to Single Jump. (This cancel is shared with Twirling)[1]
- Mario's vertical speed is set to .
- Mario's forward velocity is multiplied by 0.8
Behavior
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See Single Jump#Airborne cancels
At this point, two more things happen prior to the jump action:
- Mario's quicksand depth is set to 0.
- Mario plays a falling noise if he has fallen more than 1150 units from his peak.
With the jump action occurring, the following happens:
- If Mario's vertical speed is not negative, his animation is set to the double jump rising animation. Otherwise, it is set to the double jump falling animation.
- If the B button is pressed, Mario will either enter the dive action if his speed is greater than 28 or the jump kick action otherwise.
- If the Z button is pressed, Mario will enter the ground pound action.
- Mario performs the other noises for the jump.
- Now, Mario performs the quarter-frame movement via a full common air step. The landing action is a double jump land action and the check has both the "Check Ledge Grab" and "Check Hang" flags.