Instant release: Difference between revisions
Jump to navigation
Jump to search
No edit summary Tags: Mobile edit Mobile web edit |
No edit summary Tags: Mobile edit Mobile web edit |
||
Line 2: | Line 2: | ||
'''Instant Release''' refers to techniques in which a held object is released instantly. This allows such objects to appear at the [[HOLP]] without updating it. An example of an '''IR''' is diving into a wall and a Bob-omb on the same [[frame]], causing the Bob-omb to be released before the HOLP can update, as demonstrated in "[https://m.youtube.com/watch?v=vaJOVyfPaBE SM64 - Stomp on the Thwomp - 6x A Presses]". Then, it will stay at the HOLP until Mario enters whatever object he teleported`s activation radius. | '''Instant Release''' refers to techniques in which a held object is released instantly. This allows such objects to appear at the [[HOLP]] without updating it. An example of an '''IR''' is diving into a wall and a Bob-omb on the same [[frame]], causing the Bob-omb to be released before the HOLP can update, as demonstrated in "[https://m.youtube.com/watch?v=vaJOVyfPaBE SM64 - Stomp on the Thwomp - 6x A Presses]". Then, it will stay at the HOLP until Mario enters whatever object he teleported`s activation radius. | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
Revision as of 22:17, 17 June 2018
Instant Release refers to techniques in which a held object is released instantly. This allows such objects to appear at the HOLP without updating it. An example of an IR is diving into a wall and a Bob-omb on the same frame, causing the Bob-omb to be released before the HOLP can update, as demonstrated in "SM64 - Stomp on the Thwomp - 6x A Presses". Then, it will stay at the HOLP until Mario enters whatever object he teleported`s activation radius.