Template:1 Key TAS History: Difference between revisions
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| BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)<ref>[https://youtu.be/wQ10PhpzGsw "1 key BitS Entry -23f (SM64) (TAS) (Scattershot)"]</ref> | | BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)<ref>[https://youtu.be/wQ10PhpzGsw "1 key BitS Entry -23f (SM64) (TAS) (Scattershot)"]</ref> | ||
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| August 7, 2023 | |||
| 4:12.75?{{refn|group=note|Time not console verified.}} | |||
| 24 | |||
| Krithalith | |||
| Improved BitS ending after squish cancel by getting to final elevator 11f faster and using an earlier and faster final BLJ.<ref>[https://youtu.be/mq3Z4PLVHLc "1 key BitS -24f (SM64) (TAS) (Scattershot)"]</ref> | |||
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</includeonly> | </includeonly> |
Revision as of 21:28, 7 August 2023
Date | Time | Improvement (Frames) | Improvement Author(s) | Save Description/Notes |
---|---|---|---|---|
Sep 29, 2016 | 4:21.67[1] | - | Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT | Original Run |
Oct 27, 2016 | 4:21.40[2] | 8 | Plush | Faster VCutM Entry[3] |
Nov 13, 2016 | 4:21.30[4] | 3 | sm64expert | Faster VCutM Entry |
Jul 16, 2017 | 4:21.23[5] | 2 | Plush | Faster kick/movement to BitFS[6] |
Jul 4, 2018 | 4:21.17[note 1] | 2 | Plush | Slidekick at the beginning of both BitFS[8] and BitS[9] |
Oct 29, 2018 | 4:21.04[note 2] | 1 | Superdavo0001 & dar gos | BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles[11] |
May 6, 2019 | 4:20.93[12] | 3 | IsaacA | Lag reduction in DDD and BitFS |
Jun 23, 2019 | 4:20.77[note 3] | 5 | Superdavo0001 | Changing the camera in both Bowser fights to prevent the game from lagging |
Nov 7, 2019 | 4:20.75[note 4] | 0.5 | IsaacA | 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser. |
May 6, 2021 | 4:15.78[note 5][16] | 149 | dabs | Doing a BLJ on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative speed to positive, which then allows us to do a huge jump to the final elevators. |
March 15, 2022 | -[note 6] | 16 | Snark | Bits faster route afer squish cancel[17] |
April 19, 2022 | -[note 7] | 3 | Alexpalix1, Crackhex | Basement better wallpush and water entry [18] [19] |
April 20, 2022? | -[note 8] | 2 | Manama | Basement SBLJ |
April 21, 2022 | -[note 9] | 4 | Alexpalix1, Crackhex | Basement floating point double wall push[20] |
July 16, 2022 | -[note 10] | 2 | Crackhex | Basement SSC[21] |
January 4, 2023 | -[note 11] | 3 | Krithalith | Basement SBLJ setup (just walk and slide)[22] |
January 4, 2023 | -[note 12] | 2 | Alexpalix1 | Basement SBLJ setup (land slower w/ extra BLJ) |
January 22, 2023 | -[note 13] | 5 | Krithalith | VCutM Entry[23] |
March 6, 2023 | -[note 14] | 7 | Krithalith | New MDS PU route (-1f) with faster swimming to waterfall (-6f)[24] |
July 21, 2023 | -[note 15] | 23 | Krithalith | BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)[25] |
August 7, 2023 | 4:12.75?[note 16] | 24 | Krithalith | Improved BitS ending after squish cancel by getting to final elevator 11f faster and using an earlier and faster final BLJ.[26] |
Extra to references
This also requires the following to be put at the references, with Heading Notes:
<references group="note"/>
Notes
The code above creates:
- ↑ Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the "dab" after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.[7]
- ↑ Timed at 4:21.13 on emulator.[10]
- ↑ Console timing. 5 frames slower on emulator[13]
- ↑ Console timing.[14]
- ↑ Console timing.[15]
- ↑ Time not console verified.
- ↑ Time not console verified.
- ↑ Time not console verified.
- ↑ Time not console verified.
- ↑ Time not console verified.
- ↑ Time not console verified.
- ↑ Time not console verified.
- ↑ Time not console verified.
- ↑ Time not console verified.
- ↑ Time not console verified.
- ↑ Time not console verified.
References
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.67" by sonicpacker
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.40" by sonicpacker
- ↑ "-3f VCutM Entry (Yes, this again)" by Plush
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.30" by sonicpacker
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:21.23" by Plush
- ↑ "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:21.17"
- ↑ "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush
- ↑ "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush
- ↑ "Super Mario 64 "1 key TAS" in 4'21"04*" by dar gos
- ↑ "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001
- ↑ "(TAS) Super Mario 64 "1 Key" in 4:20.93" by Isaac A
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:20.77" by Superdavo0001
- ↑ "1 Key TAS Console Verification (4:20.75)" by Isaac A
- ↑ "Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification" by Isaac A
- ↑ (TAS) N64 Super Mario 64 "1 key" by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 & IsaacA in 04:18.98
- ↑ "マリオ64のTAS"
- ↑ "(OUTDATED TAS) SM64 - Small 1 Key Improvement"
- ↑ "(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement"
- ↑ "(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement"
- ↑ "(TAS) SM64 - 1key 2f improvement"
- ↑ "Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)"
- ↑ "Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key)."
- ↑ "(SM64) (TAS) Scattershot tries Moat Door Skip (1 key & 120)"
- ↑ "1 key BitS Entry -23f (SM64) (TAS) (Scattershot)"
- ↑ "1 key BitS -24f (SM64) (TAS) (Scattershot)"