Slide Kick: Difference between revisions
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Icecream17 (talk | contribs) (https://ukikipedia.net/wiki/User:Bad_boot) |
Icecream17 (talk | contribs) (add into) |
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|group= Airborne | |group= Airborne | ||
|id= 0x0AA | |id= 0x0AA | ||
|into= | |into=[[Freefall]], [[Slide Kick Slide]], [[Backward Air Kb]], [[Lava Boost]] | ||
|out of= | |out of= | ||
|animation= | |animation= |
Revision as of 00:19, 26 February 2023
Slide Kick | |
Properties | |
Hex | 0x018008AA |
Action Flags | todo |
Action Group | Airborne |
ID | 0x0AA |
Transitions | |
Into | Freefall, Slide Kick Slide, Backward Air Kb, Lava Boost |
When a slide kick is happening:[1]
- If actionTimer > 30 or yPos - floorHeight > 500; Freefall
- update_air_without_turn
- switch perform_air_step():
- case AIR_STEP_NONE
- if actionState == 0, change angle
- break
- case AIR_STEP_LANDED
- if actionState != 0 or vel[1] >= 0; Slide Kick Slide
- else velocity is negative; set velocity to -velocity/2, actionState to 1, actionTimer to 0, play_mario_landing_sound and break
- case AIR_STEP_HIT_WALL, cap speed to 0, Backward Air Knockback
- case AIR_STEP_HIT_LAVA_WALL, change angle, make sure speed is at least 24, damage, Lava Boost
- case AIR_STEP_NONE
(perform_air_step returns NONE if all quartersteps were cancelled)