Crash: Difference between revisions
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(Page is weak, and alot of these freezes will probably get their own page later. Better for now.) |
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* Exceed the [[Objects|objects limit]] in the [[List of courses|course]] (freezes the game) | * Exceed the [[Objects|objects limit]] in the [[List of courses|course]] (freezes the game) | ||
* Too many [[objects]] at once on the screen (freezes and also corrupts the game) | * Too many [[objects]] at once on the screen (freezes and also corrupts the game) | ||
* Getting a 100-coin | * Getting a 100-coin star at the same time as breaking a Star Block (freezes the game) | ||
* Trying to enter a Course with the game corrupted (freezes the game) | * Trying to enter a Course with the game corrupted (freezes the game) | ||
* Sending the camera into a [[Parallel Universe|PU]] on the console version (freezes the game) | * Sending the camera into a [[Parallel Universe|PU]] on the console version (freezes the game) | ||
* Tilting the game cartridge (may freeze and corrupt under certain conditions and/or actions) | * Tilting the game cartridge (may freeze and corrupt under certain conditions and/or actions) |
Revision as of 04:56, 14 June 2018
A Freeze or Hardlock is the event of Super Mario 64 becoming permanently freezed and Irresponsive to the player commands or actions, forcing the player to Reset the console/emulator.
Known causes of the game Freezing or Corrupting
- Exceed the objects limit in the course (freezes the game)
- Too many objects at once on the screen (freezes and also corrupts the game)
- Getting a 100-coin star at the same time as breaking a Star Block (freezes the game)
- Trying to enter a Course with the game corrupted (freezes the game)
- Sending the camera into a PU on the console version (freezes the game)
- Tilting the game cartridge (may freeze and corrupt under certain conditions and/or actions)