Ride cancelling: Difference between revisions
m (CausticAnalysis moved page Ride Canceling to Ride cancellation: British English and American English disagree on how 'cancelling' should be spelt; 'cancellation' is the same in both. Whoo!) |
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This | '''Ride cancellation''' is a technique that allows the player to prevent a signal from being sent by dismounting a Koopa shell. | ||
== Mechanism == | |||
When the player dismounts a Koopa shell, a dismount signal is sent out. This signal overrides all other signals being sent on this frame, including loading and unloading, preventing them from being sent. Therefore, by dismounting the Koopa shell, the player can prevent a signal from being sent. | |||
== Applications == | |||
Its main application is as an [[Infinite Coin Glitches|infinite coin glitch]], in combination with [[Cloning#Koopa_Shell|shell cloning]]. The player can clone a shell to gain access to infinite uses of the Koopa shell, and can then collect a coin on the same frame as dismounting the shell. The coin does not unload, allowing the player to return to the shell clone and repeat the glitch. | |||
{{glitches}} |
Revision as of 13:42, 11 May 2020
Ride cancellation is a technique that allows the player to prevent a signal from being sent by dismounting a Koopa shell.
Mechanism
When the player dismounts a Koopa shell, a dismount signal is sent out. This signal overrides all other signals being sent on this frame, including loading and unloading, preventing them from being sent. Therefore, by dismounting the Koopa shell, the player can prevent a signal from being sent.
Applications
Its main application is as an infinite coin glitch, in combination with shell cloning. The player can clone a shell to gain access to infinite uses of the Koopa shell, and can then collect a coin on the same frame as dismounting the shell. The coin does not unload, allowing the player to return to the shell clone and repeat the glitch.
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