Template:1 Key TAS History: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 46: | Line 46: | ||
| Superdavo0001 | | Superdavo0001 | ||
| Changing the camera in both Bowser fights to prevent the game from lagging | | Changing the camera in both Bowser fights to prevent the game from lagging | ||
|- | |||
|- | |||
| Nov 17, 2019 | |||
| 4:20.75<ref>[https://www.youtube.com/watch?v=dwI19kNxIeU "1 Key TAS Console Verification (4:20.75)" by Isaac A]</ref> | |||
| 0.5 | |||
| IsaacA | |||
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser. | |||
|- | |- | ||
</includeonly> | </includeonly> |
Revision as of 19:44, 26 March 2020
Date | Time | Improvement (Frames) | Improvement Author(s) | Save Description/Notes |
---|---|---|---|---|
Sep 29, 2016 | 4:21.67[1] | - | Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT | Original Run |
Oct 27, 2016 | 4:21.40[2] | 8 | Plush | Faster VCutM Entry[3] |
Nov 13, 2016 | 4:21.30[4] | 3 | sm64expert | Faster VCutM Entry |
Jul 16, 2017 | 4:21.23[5] | 2 | Plush | Faster kick/movement to BitFS[6] |
Jul 4, 2018 | 4:21.17[note 1] | 2 | Plush | Slidekick at the beginning of both BitFS[8] and BitS[9] |
Oct 29, 2018 | 4:21.04[note 2] | 1 | Superdavo0001 & dar gos | BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles[11] |
May 6, 2019 | 4:20.93[12] | 2.5 | IsaacA | Lag reduction in DDD and BitFS |
Jun 23, 2019 | 4:20.77[note 3] | 5 | Superdavo0001 | Changing the camera in both Bowser fights to prevent the game from lagging |
Nov 17, 2019 | 4:20.75[14] | 0.5 | IsaacA | 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser. |
Extra to references
This also requires the following to be put at the references, with Heading Notes:
<references group="note"/>
Notes
The code above creates:
- ↑ Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the "dab" after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.[7]
- ↑ Timed at 4:21.13 on emulator.[10]
- ↑ Console timing. 5 frames slower on emulator[13]
References
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.67" by sonicpacker
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.40" by sonicpacker
- ↑ "-3f VCutM Entry (Yes, this again)" by Plush
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.30" by sonicpacker
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:21.23" by Plush
- ↑ "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:21.17"
- ↑ "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush
- ↑ "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush
- ↑ "Super Mario 64 "1 key TAS" in 4'21"04*" by dar gos
- ↑ "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001
- ↑ "(TAS) Super Mario 64 "1 Key" in 4:20.93" by Isaac A
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:20.77" by Superdavo0001
- ↑ "1 Key TAS Console Verification (4:20.75)" by Isaac A