Version differences: Difference between revisions

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mNo edit summary
(finally done with file_select... for now)
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| game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a slightly different position in the U version. (todo: confirm this)
| game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a slightly different position in the U version. (todo: confirm this)
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| game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered. (todo: confirm this)
| game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered.
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| game/file_select.c || style="background-color: #9F9" | The "Check File" text in the score menu has a different font and is in a slightly different position in the U version.
| game/file_select.c || style="background-color: #9F9" | The "Check File" text in the score menu has a different font and is in a slightly different position in the U version.
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| game/file_select.c || style="background-color: #9F9" | The "Return", "Copy", and "Erase" texts in the score menu are in a slightly different position in the U version.
| game/file_select.c || style="background-color: #9F9" | The "Return", "Copy", and "Erase" texts in the score menu are in slightly different positions in the U version.
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| game/file_select.c || style="background-color: #9F9" | All the text in messages that appear when copying a file have a different font and are in a slightly different position in the U version.
| game/file_select.c || style="background-color: #9F9" | All the text in messages that appear when copying a file have a different font and are in slightly different positions in the U version.
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| game/file_select.c || style="background-color: #9F9" | The "Return", "View Score", and "Erase" texts in the copy menu are in a slightly different position in the U version.
| game/file_select.c || style="background-color: #9F9" | The "Return", "View Score", and "Erase" texts in the copy menu are in slightly different positions in the U version.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #FFFF90" | TIMER_VAR1 and TIMER_VAR2 are set to 0xA4 and 0x91 respectively in the J version and 0xA9 and 0x8C respectively in the U version.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | In erase_menu_yes_no_prompt(s16 x, s16 y), sp2C is set to sCursorPos[0] + 160 in the J version and sCursorPos[0] + (x + 70) in the U version. The function is only ever called with x=90, and 90 + 70 = 160, so this results in no difference.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | In the U version of erase_menu_display_message, the positions of the "Erase File", "No Saved Data Exists", "Mario A Just Erased", and "Saved Data Exits [sic]" are slightly different. Also, the index into the "Mario A Just Erased" to modify A to match the letter of the file that was erased is different, since in English there are 6 characters before the A and in Japanese there are 3 ("マリオAをけしました").
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | The "Return", "View Score", and "Copy File" texts in the erase menu are in slightly different positions in the U version.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | In draw_sound_mode_menu, textX is not declared in the J version.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | The "Sound Select" text is in a slightly different position in the U version.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | The names of the sound modes in the sound menu aren't centered correctly on the J version. This was correct on the U version (using the textX variable from before).
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | In score_file_print_course_coin_score, the length of the char arrays in fileNames are 5 in the J version and 8 in the U version. This is to account for the fact that on the J version, they are 4 characters (ex. "マリオA") while on the U version they are 7 (ex. "MARIO A").
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | In score_file_print_course_coin_score, when showing high scores over all files, the position of the coin icon, coin count, and file name on the right side of the screen is slightly different in the U version.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | Some variable declarations are reorganized in the U version. This has no effect on the game.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | In the score menu, the position of the name of the file (ex. "マリオA"/"MARIO A") is slightly different in the U version.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | In the score menu, the position of the star symbols is slightly different on the U version. Also, the course names for courses 1-9 are padded to make up for the course numbers' entering into double digits.
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| game/file_select.c ||  
| game/file_select.c || style="background-color: #9F9" | In the score menu, the position of the "Castle Secret Stars" text, the secret star counter, and the coin score mode in the top right are slightly different in the U version.
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| game/hud.c ||  
| game/hud.c ||