Amp: Difference between revisions
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The Circling Amp can be initialized with 4 different radii: 200 units, 300 units, 400 units and 0 units. If the Amp has a circling radius of 0 units, the amp remains in a fixed position while turning toward Mario and oscillating 40 units around its initial Y-value. If the Amp’s circling radius is not 0, it moves in a circle of the specified radius around its home with a period of 64 frames and oscillates 60 units around its initial Y-value. | The Circling Amp can be initialized with 4 different radii: 200 units, 300 units, 400 units and 0 units. If the Amp has a circling radius of 0 units, the amp remains in a fixed position while turning toward Mario and oscillating 40 units around its initial Y-value. If the Amp’s circling radius is not 0, it moves in a circle of the specified radius around its home with a period of 64 frames and oscillates 60 units around its initial Y-value. | ||
==References== | ==References== | ||
[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/amp.inc.c Amp | * [https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/amp.inc.c Amp behavior file] | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
{{objects}} | {{objects}} |