Template:1 Key TAS History: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
m (added more information)
m (swapped console and emulator time)
Line 30: Line 30:
|-
|-
| Oct 29, 2018
| Oct 29, 2018
| 4:21.13{{refn|group=note|name=console|Timed at 4:21.04 on console.<ref name="contime">[https://www.youtube.com/watch?v=pA6TBsIsraI "Super Mario 64 "1 key TAS" in 4'21"04*" by dar gos]</ref>}}
| 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.<ref name="contime">[https://www.youtube.com/watch?v=pA6TBsIsraI "Super Mario 64 "1 key TAS" in 4'21"04*" by dar gos]</ref>}}
| 1
| 1
| Superdavo0001 & dar gos
| Superdavo0001 & dar gos

Revision as of 10:49, 1 July 2019


1 Key History
Date Time Improvement (Frames) Improvement Author(s) Save Description/Notes
Sep 29, 2016 4:21.67[1] - Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT Original Run
Oct 27, 2016 4:21.40[2] 8 Plush Faster VCutM Entry[3]
Nov 13, 2016 4:21.30[4] 3 sm64expert Faster VCutM Entry
Jul 16, 2017 4:21.23[5] 2 Plush Faster kick/movement to BitFS[6]
Jul 4, 2018 4:21.17[note 1] 2 Plush Slidekick at the beginning of both BitFS[8] and BitS[9]
Oct 29, 2018 4:21.04[note 2] 1 Superdavo0001 & dar gos BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles[11]
May 6, 2019 4:20.93[12] 2.5 IsaacA Lag reduction in DDD and BitFS
Jun 23, 2019 4:20.77[note 3] 5 Superdavo0001 Changing the camera in both Bowser fights to prevent the game from lagging



Extra to references

This also requires the following to be put at the references, with Heading Notes: <references group="note"/>

Notes

The code above creates:

  1. Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the "dab" after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.[7]
  2. Timed at 4:21.13 on emulator.[10]
  3. Console timing. 5 frames slower on emulator[13]

References