SM64org:Tricks: Difference between revisions

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[[BLJ]]
[[BLJ]]
== Jump Kick Trick ==
[[Jump Kick Trick]]
== Punch Trick ==
[[Punch Trick]]


== Grinding ==
== Grinding ==
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This trick is similar to BLJing, but instead of abusing Mario's unlimited negative speed, it utilizes another oversight by the game's programmers; unlimited forward speed via wall kicks. By wall kicking over and over again on the first frame possible, Mario gains speed. Repeatedly wall kicking for long periods of time can get you enough forward speed to pass through walls, star doors, and even the endless stairs!
This trick is similar to BLJing, but instead of abusing Mario's unlimited negative speed, it utilizes another oversight by the game's programmers; unlimited forward speed via wall kicks. By wall kicking over and over again on the first frame possible, Mario gains speed. Repeatedly wall kicking for long periods of time can get you enough forward speed to pass through walls, star doors, and even the endless stairs!
== Jump Kick Trick ==
[[Jump Kick Trick]]
== Punch Trick ==
[[Punch Trick]]


== Wind Hyperspeed Glitch ==
== Wind Hyperspeed Glitch ==


To do this glitch, just get Mario stuck under a slope with wind pushing him up. This glitch works in THI and TTM. It requires some minutes to get enough speed, so it is probably not useful.
To do this glitch, just get Mario stuck under a slope with wind pushing him up. This glitch works in THI and TTM. It requires some minutes to get enough speed, so it is probably not useful.

Revision as of 19:11, 12 December 2010

Backward Long Jump

BLJ

Jump Kick Trick

Jump Kick Trick

Punch Trick

Punch Trick

Grinding

Grinding is when Mario repeatedly falls off and continually catches a ledge, which leads to him being able to repeatedly dive along an edge or double jump. This can be both the fastest way for Mario to climb up some slopes, and occasionally a method of accessing normally inaccessible areas, such as the deserted city area in Wet Dry World while holding Chuckya. In order to do this Mario needs to be at a slight angle, preferably inwards facing the ledge; if he faces too far outwards, he may dive or jump off and not catch the ledge. He needs to land on the surface and be moving towards a seam; this will cause a collision detection where Mario can jump or dive again.

Hyper Speed Flying

This trick needs to be started off with high speed, most preffered a BLJ since it takes least time to build the most amount of speed.

For this trick you will need forwards speed.

But since a BLJ gives negative (Backwards) speed, you will need to use the C^ trick in order to gain forwards speed, and then fall off a ledge so you can control Mario, do a DJ (Double-Jump), then one last "A" press to start flying.


This can also be done from maintaining speed from a Pole/Tree/Water (Z 1 frame before first movement frame, B first movement frame / Z + C^ first movement frame).

This is mostly useful for freerunning, but it is also useful for some stars like Mario Wings into the Sky.

Hyper Speed Wall Kicks

This trick is similar to BLJing, but instead of abusing Mario's unlimited negative speed, it utilizes another oversight by the game's programmers; unlimited forward speed via wall kicks. By wall kicking over and over again on the first frame possible, Mario gains speed. Repeatedly wall kicking for long periods of time can get you enough forward speed to pass through walls, star doors, and even the endless stairs!

Wind Hyperspeed Glitch

To do this glitch, just get Mario stuck under a slope with wind pushing him up. This glitch works in THI and TTM. It requires some minutes to get enough speed, so it is probably not useful.