VSC Conservation: Difference between revisions
mNo edit summary |
m (Fixed redundant links) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''[[ | {{stub}} | ||
'''[[Vertical Speed Conservation]] Conservation''' or '''VSC Conservation''' ('''VSCC''' for short), also known as '''Edge Grinding Angle Drift''' or '''EGAD''' (though this is a misnomer)<ref name="video">https://www.youtube.com/watch?v=Sh3ADNF2lI4</ref>, is a glitch which lets Mario conserve stored [[Vertical Speed|vertical speed]] (VS) as a platform moves under him. By [[Punch|punching]] off the edge of a platform as it's moving, Mario remains in the punching action for 1 [[Frame|frame]] while the platform catches up to him. Since the platform is now under him, he continues his punching animation as if nothing happened. In the case of a rotating platform, this allows Mario to turn relative to the platform while maintaining stored VS, since he will be airbone and therefore not rotate for 1 frame while the platform does. | |||
==Uses== | ==Uses== | ||
VSCC was originally thought of as an [[A Button Challenge]] strategy for [[Stomp on the Thwomp]] in 2 A presses. It would be used to change Mario's angle on the [[Tick Tock Clock]] hand while preserving VS to launch onto the [[Thwomp]].<ref name="video"></ref> However, it was discovered that with optimal [[straining]], VSCC was unnecessary.<ref>https://www.youtube.com/watch?v=3WLlQ2alTK8&t=10m58s</ref> | |||
==References== | |||
[[Category:Speed Conservation]] |
Latest revision as of 02:07, 24 May 2020
Vertical Speed Conservation Conservation or VSC Conservation (VSCC for short), also known as Edge Grinding Angle Drift or EGAD (though this is a misnomer)[1], is a glitch which lets Mario conserve stored vertical speed (VS) as a platform moves under him. By punching off the edge of a platform as it's moving, Mario remains in the punching action for 1 frame while the platform catches up to him. Since the platform is now under him, he continues his punching animation as if nothing happened. In the case of a rotating platform, this allows Mario to turn relative to the platform while maintaining stored VS, since he will be airbone and therefore not rotate for 1 frame while the platform does.
Uses
VSCC was originally thought of as an A Button Challenge strategy for Stomp on the Thwomp in 2 A presses. It would be used to change Mario's angle on the Tick Tock Clock hand while preserving VS to launch onto the Thwomp.[1] However, it was discovered that with optimal straining, VSCC was unnecessary.[2]