Slide Kick: Difference between revisions
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Icecream17 (talk | contribs) (basic slide kick info) |
Icecream17 (talk | contribs) (add flags and cancels) |
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|image= | |image= | ||
|official name= | |official name= | ||
|hex= | |hex= 0x018008AA | ||
|flags= | |flags= Air, Attacking, Allow Vertical Wind Action | ||
|group= Airborne | |group= Airborne | ||
|id= | |id= 0x0AA | ||
|into= | |into=airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], main: [[Freefall]], [[Slide Kick Slide]], [[Backward Air Kb]], [[Lava Boost]] | ||
|out of= | |out of= | ||
|animation= | |animation= | ||
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}} | }} | ||
== Behavior == | |||
As with all Airborne actions there are Airborne cancels, see [[Single Jump#Airborne cancels]] | |||
When a slide kick is happening:<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580</ref> | |||
# If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]] | # If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]] | ||
# update_air_without_turn | # update_air_without_turn | ||
# switch perform_air_step: | # switch perform_air_step(): | ||
## case AIR_STEP_LANDED | ## case AIR_STEP_NONE | ||
## case AIR_STEP_HIT_WALL, [[Backward Air Knockback]] | ### if actionState == 0, change angle | ||
## case AIR_STEP_HIT_LAVA_WALL, [[Lava Boost]] | ### break | ||
## case AIR_STEP_LANDED | |||
### if actionState != 0 or vel[1] >= 0; [[Slide Kick Slide]] | |||
### else velocity is negative; set velocity to -velocity/2, actionState to 1, actionTimer to 0, play_mario_landing_sound and break | |||
## case AIR_STEP_HIT_WALL, cap speed to 0, [[Backward Air Kb|Backward Air Knockback]] | |||
## case AIR_STEP_HIT_LAVA_WALL, change angle, make sure speed is at least 24, damage, [[Lava Boost]] | |||
(perform_air_step returns NONE if all quartersteps were cancelled) | |||
==References== | ==References== | ||
<references /> | <references /> | ||
{{actions}} | {{actions}} |
Latest revision as of 16:01, 30 September 2023
Slide Kick | |
Properties | |
Hex | 0x018008AA |
Action Flags | Air, Attacking, Allow Vertical Wind Action |
Action Group | Airborne |
ID | 0x0AA |
Transitions | |
Into | airborne cancels: Water Plunge, Squished, Vertical Wind, main: Freefall, Slide Kick Slide, Backward Air Kb, Lava Boost |
Behavior
As with all Airborne actions there are Airborne cancels, see Single Jump#Airborne cancels
When a slide kick is happening:[1]
- If actionTimer > 30 or yPos - floorHeight > 500; Freefall
- update_air_without_turn
- switch perform_air_step():
- case AIR_STEP_NONE
- if actionState == 0, change angle
- break
- case AIR_STEP_LANDED
- if actionState != 0 or vel[1] >= 0; Slide Kick Slide
- else velocity is negative; set velocity to -velocity/2, actionState to 1, actionTimer to 0, play_mario_landing_sound and break
- case AIR_STEP_HIT_WALL, cap speed to 0, Backward Air Knockback
- case AIR_STEP_HIT_LAVA_WALL, change angle, make sure speed is at least 24, damage, Lava Boost
- case AIR_STEP_NONE
(perform_air_step returns NONE if all quartersteps were cancelled)