User talk:JoshDuMan: Difference between revisions

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:: Interesting, I'm asking you, because I wonder if it's possible to do same with a PS3 Game? [[User:Rubbocodille|Rubbocodille]] ([[User talk:Rubbocodille|talk]]) 2:28, January 23, 2022 (ET)
:: Interesting, I'm asking you, because I wonder if it's possible to do same with a PS3 Game? [[User:Rubbocodille|Rubbocodille]] ([[User talk:Rubbocodille|talk]]) 2:28, January 23, 2022 (ET)
::: Unfortunately, I have absolutely no knowledge or idea for other games. I can point you towards https://noclip.website/ which has a variety of similar camera movement, although they tend to be more Nintendo/PC focused. No harm in asking I suppose. --[[User:JoshDuMan|JoshDuMan]] ([[User talk:JoshDuMan|talk]]) 07:56, 23 January 2022 (UTC)
:::: Yes, I'm just checking around every possibilities to make it work. Alright, thank you for your help! [[User:Rubbocodille|Rubbocodille]] ([[User talk:Rubbocodille|talk]]) 16:00, January 23, 2022 (ET)

Latest revision as of 21:00, 23 January 2022

Hi JoshDuMan,

I saw you was the one posting the pictures of the different Levels in Super Mario 64. Are you the one that take it by moving the camera out of bounds, because I just got some questions to ask you, if it's you? Rubbocodille (talk) 16:44, January 22, 2022 (ET)

Yes, I did make those pictures. I just opened the game in Mupen, edited the render distance for all objects to be large, then navigated to the corner of the map using the camera hack and STROOP. You can find more info in the SM64 TASing Discord. --JoshDuMan (talk) 06:07, 23 January 2022 (UTC)
Interesting, I'm asking you, because I wonder if it's possible to do same with a PS3 Game? Rubbocodille (talk) 2:28, January 23, 2022 (ET)
Unfortunately, I have absolutely no knowledge or idea for other games. I can point you towards https://noclip.website/ which has a variety of similar camera movement, although they tend to be more Nintendo/PC focused. No harm in asking I suppose. --JoshDuMan (talk) 07:56, 23 January 2022 (UTC)
Yes, I'm just checking around every possibilities to make it work. Alright, thank you for your help! Rubbocodille (talk) 16:00, January 23, 2022 (ET)