771
edits
(removed "Super Mario 64") |
(Rewrote somewhat. Still needs a lot of work.) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
An '''object slot''' is a location in memory that may or may not contain an [[object]]. There are 240 object slots that may either be occupied or unoccupied. The slots that are occupied by objects are stored first, and the slots that are unoccupied (empty) are stored second. If all the object slots are filled up and an object tries to load, the game will [[crash]], unless the object is an '''unimportant object''' such as a [[dust]] particle. | |||
==Effect of Cloning== | |||
''Main article: [[Cloning]]'' | |||
Cloning occurs when [[Mario]] holds an empty object slot. |