Crash: Difference between revisions

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(Removing note about the pyramid, crash is easily reproducible in WDW along with HMC)
(Table-ize)
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== Ways to crash the game ==
== Ways to crash the game ==
* Exceed the [[Objects#Object Limit|object limit]]
 
* Have too many [[Objects|objects]] at once on the screen
{| class="wikitable"
* Send the camera into a [[Parallel Universe|PU]] on N64
! Cause !! Exception Type !! Notes
* Walking at PU speed for only a portion of the 4 quarter steps on a frame
|-
* Moving at PU speed with no joystick input for all 4 quarter steps on a frame
| Exceed the [[Objects#Object Limit|object limit]] || Address Error Exception ||
* Moving at PU speed directly into a wall
|-
* Bully Knockback dividing-by-zero
| Have too many [[Objects|objects]] at once on the screen || ||
* Failed Bully/Bob-omb angle double-to-int conversion
|-
* Deleting a non-existent file on the File Select Screen. (Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes.)
| Send the camera into a [[Parallel Universe|PU]] on N64 || Floating-Point Exception ||
* Moving a shadow above surface 12 while it's over OOB
|-
* Killing a Monty Mole remotely
| Walking at PU speed for only a portion of the 4 quarter steps on a frame || ||
* Killing an uninitialized Monty Mole
|-
* Going out of bounds in a room with a painting
| Moving at PU speed with no joystick input for all 4 quarter steps on a frame || ||
* Being pushed off of a hangable ceiling while in the idle hanging action
|-
* Sound glitch (J only)
| Moving at PU speed directly into a wall || ||
* Moving the camera immediately when entering VCutM
|-
| Bully Knockback dividing-by-zero || Floating-Point Exception ||
|-
| Failed Bully/Bob-omb angle double-to-int conversion || Floating-Point Exception ||
|-
| Deleting a non-existent file on the File Select Screen || || Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes.  
|-
| Moving a shadow above surface 12 while it's over OOB || ||
|-
| Killing a Monty Mole remotely || ||
|-
| Killing an uninitialized Monty Mole || Address Error Exception ||
|-
| Going out of bounds in a room with a painting || Address Error Exception ||
|-
| Being pushed off of a hangable ceiling while in the idle hanging action || Address Error Exception ||
|-
| Sound glitch || Address Error Exception || J only
|-
| Moving the camera immediately when entering VCutM || ||
|}

Revision as of 23:37, 25 March 2019

A Crash, Freeze, or Hardlock is what happens when Super Mario 64's code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a softlock, where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.

Ways to crash the game

Cause Exception Type Notes
Exceed the object limit Address Error Exception
Have too many objects at once on the screen
Send the camera into a PU on N64 Floating-Point Exception
Walking at PU speed for only a portion of the 4 quarter steps on a frame
Moving at PU speed with no joystick input for all 4 quarter steps on a frame
Moving at PU speed directly into a wall
Bully Knockback dividing-by-zero Floating-Point Exception
Failed Bully/Bob-omb angle double-to-int conversion Floating-Point Exception
Deleting a non-existent file on the File Select Screen Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes.
Moving a shadow above surface 12 while it's over OOB
Killing a Monty Mole remotely
Killing an uninitialized Monty Mole Address Error Exception
Going out of bounds in a room with a painting Address Error Exception
Being pushed off of a hangable ceiling while in the idle hanging action Address Error Exception
Sound glitch Address Error Exception J only
Moving the camera immediately when entering VCutM