No Joystick Allowed Challenge: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | * twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle | ||
* repeated pole grabs, which provides a way of changing Mario's angle | * repeated pole grabs, which provides a way of changing Mario's angle | ||
Difficulties to this challenge include the following: | |||
* entering doors | |||
* aiming while swimming | |||
* aiming while flying | |||
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer) |
Revision as of 20:25, 9 March 2019
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle
Difficulties to this challenge include the following:
- entering doors
- aiming while swimming
- aiming while flying
- fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)