Shell Mario: Difference between revisions
RussEfarmer (talk | contribs) m (Added link in image caption) |
RussEfarmer (talk | contribs) m (Moved YouTube links to References) |
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* Twirling | * Twirling | ||
* Being grabbed | * Being grabbed | ||
Shell Mario glitch can only be performed in [[Tiny-Huge Island] | Shell Mario glitch can only be performed in [[Tiny-Huge Island]] and [[Snowman's Land]]. | ||
==Excecution== | ==Excecution== | ||
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with OOB while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect. | To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with OOB while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect. | ||
==References== | |||
# https://youtu.be/2xH7CN-ixzg | |||
# https://youtu.be/flyo17g1Izk |
Revision as of 02:24, 1 March 2019
The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell, similar to a bloated Bloated Bob-omb, but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a Bloated Bob-omb, speed values are not affected. The Shell Mario glitch is canceled by:
- Walking
- Receiving knockback
- Catching fire
- Entering a cannon
- Entering vertical wind
- Twirling
- Being grabbed
Shell Mario glitch can only be performed in Tiny-Huge Island and Snowman's Land.
Excecution
To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with OOB while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.