Hyperspeed Slide Kicking: Difference between revisions

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Hyperspeed Slide Kicking (HSSK) is a technique where Mario can build up speed by slide-kicking repeatedly against a wall.
'''Hyperspeed Slide Kicking''' ('''HSSK''') is a [[Hyperspeed|hyperspeed technique]] where Mario builds up speed by slide-kicking repeatedly against an [[Unreferenced Wall|unreferenced wall]].


==Setup==
==Setup==


Mario must be placed facing perpendicular to an unreferenced wall, and next to another wall (that is allowing the wall in front of Mario to be unreferenced). He must also be standing on a slide surface with low enough slope that Mario doesn't start sliding.
Mario is usually placed on the ground in the concave corner formed by 2 walls, so that he is running into the unreferenced one. By repeatedly slidekicking and recovering, Mario can build up a maximum of ~95 speed on normal floors and ~400 speed on slippery ones (at 400 speed he will break through the wall).


==Constraints==
Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without recovering. Since he does not lose speed from recovering, the maximum speed achievable is again limited by the wall, so he can build up ~400 speed.
 
The wall Mario HSSKs against can't be against an OOB wall-- otherwise he'll bonk.
 
The max speed Mario can attain is 400 before he clips through the wall.

Revision as of 20:24, 17 October 2018

Hyperspeed Slide Kicking (HSSK) is a hyperspeed technique where Mario builds up speed by slide-kicking repeatedly against an unreferenced wall.

Setup

Mario is usually placed on the ground in the concave corner formed by 2 walls, so that he is running into the unreferenced one. By repeatedly slidekicking and recovering, Mario can build up a maximum of ~95 speed on normal floors and ~400 speed on slippery ones (at 400 speed he will break through the wall).

Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without recovering. Since he does not lose speed from recovering, the maximum speed achievable is again limited by the wall, so he can build up ~400 speed.