Action: Difference between revisions

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(Created page with " An action is a particular state that Mario can be in. Long jumping, crouching, and walking are examples of actions. Each action has code controlling high level behavior such...")
 
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! Bit !! Name !! Example properties
! Bit !! Name !! Example properties
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| 9 || stationary || increased deceleration in water
| 9 || stationary || increases deceleration in water
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| 10 || moving || affects buoyancy in water, push speed of horizontal wind
| 10 || moving || affects buoyancy in water, push speed of horizontal wind
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| 11 || airborne || allows stomping on enemies, knockback behavior, disallows lava boost
| 11 || airborne || allows stomping on enemies, affects knockback behavior, disallows lava boost
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| 12 || intangible || disallows object interaction
| 12 || intangible || disallows object interaction