Hyperspeed: Difference between revisions
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* [[Hyperspeed Braking]] | * [[Hyperspeed Braking]] | ||
* [[Backward Shell Hyperspeed]] | * [[Backward Shell Hyperspeed]] | ||
* [[10.000 Glitch]] | |||
Some techniques cause Mario's position to change quickly, without technically changing his speed: | Some techniques cause Mario's position to change quickly, without technically changing his speed: | ||
* [[Shell Mario]] | * [[Shell Mario]] | ||
* [[Bloated Bob-Omb]] | * [[Bloated Bob-Omb]] |
Revision as of 16:37, 27 June 2018
Hyperspeed in Super Mario 64 is a term that refers to an abnormally large amount of speed, usually for Mario. This speed is often obtained via glitches or physics exploits. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some challenges.
List of hyperspeed methods:
- Backward Long Jump
- Hyperspeed Walking
- Hyperspeed Wall Kicks
- Hyperspeed Water Sliding
- Hyperspeed Punching
- Hyperspeed Grinding
- Subframe Grinding
- Hyperspeed Turnaround
- Hyperspeed Jump Kicking
- Hyperspeed Slide Kicking
- Hyperspeed Braking
- Backward Shell Hyperspeed
- 10.000 Glitch
Some techniques cause Mario's position to change quickly, without technically changing his speed: