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|style="text-align: center;"|3 | |style="text-align: center;"|3 | ||
|rowspan="2"|[[TTC]] | |rowspan="2"|[[TTC]] | ||
|Jump past the pole using [[Hyperspeed Grinding]]. | |Jump past the pole using [[Hyperspeed Grinding]]. [[Wii VC]] only. | ||
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!scope="row"|- | !scope="row"|- | ||
|style="text-align: center;"|1 | |style="text-align: center;"|1 | ||
|Jump out of the [[Pedro spot]] on the pendulum box to gain vertical speed. | |Jump out of the [[Pedro spot]] on the pendulum box to gain vertical speed. [[Wii VC]] only. | ||
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!scope="row"|4 | !scope="row"|4 | ||
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|style="text-align: center;"|3 | |style="text-align: center;"|3 | ||
|rowspan="3"|[[The Castle|Castle]] | |rowspan="3"|[[The Castle|Castle]] | ||
|Enter [[TTC]]. | |Enter [[TTC]]. On all versions except [[JP 1.0]], this must be done 6 times instead of only 3. | ||
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!scope="row"|9 | !scope="row"|9 | ||
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There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref> | There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref> | ||
On N64 JP 1.0, spawning displacement can be performed to save 3 A presses in TTC. On Wii VC, floats are rounded | On N64 JP 1.0, spawning displacement can be performed to save 3 A presses in TTC. On Wii VC, floats are rounded differently, which causes the rising platforms in BitFS to converge towards the center of the stage saving 1 A press, but also removes the glitchy ledge grab in TTC adding 4 more. | ||
{| class="wikitable sortable plainrowheaders" style="text-align: center;" | {| class="wikitable sortable plainrowheaders" style="text-align: center;" | ||
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