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A '''Freeze''' or '''Hardlock '''is | A '''Freeze''', '''Crash''', or '''Hardlock''' is what happens when [[Super Mario 64]]'s code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a [[Softlock|softlock]], where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it. | ||
== | == Ways to crash the game == | ||
* Exceed the [[Objects| | * Exceed the [[Objects|object limit]] | ||
* | * Have too many [[Objects|objects]] at once on the screen | ||
* Send the camera into a [[Parallel Universe|PU]] | |||
* | |||
Revision as of 17:46, 23 June 2018
A Freeze, Crash, or Hardlock is what happens when Super Mario 64's code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a softlock, where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.
Ways to crash the game
- Exceed the object limit
- Have too many objects at once on the screen
- Send the camera into a PU