RTA Guide/DDD skip: Difference between revisions

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'''DDD Skip''' is a trick that uses Mario's speed from BLJs to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]]. The glitch works since Mario's speed is above 386, the speed proportional to the width of the Dire Dire Docks portal. This allows Mario to be on one side of the painting on 1 frame and behind it on the next. This page largely serves as an attempt to translate the information on the Japanese [https://w.atwiki.jp/sm64_dddskip/ DDD Skip Wiki] into English in a concise manner.
'''DDD Skip''' is a trick that uses Mario's speed from BLJs to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]]. The glitch works since Mario's speed is above 378, the speed proportional to the width of the Dire Dire Docks portal. This allows Mario to be on one side of the painting on 1 frame and behind it on the next. This page largely serves as an attempt to translate the information on the Japanese [https://w.atwiki.jp/sm64_dddskip/ DDD Skip Wiki] into English in a concise manner.
= SBLJ =
= SBLJ =
Side Backwards Long Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the BLJ Speed building effect.
Side Backwards Long Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the BLJ Speed building effect.
To start building speed, Mario must get some initial speed from the stairs that are across from the 30 Star door .
To start building speed, Mario must get some initial speed from the stairs that are across from the 30 Star door.
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage.
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage.
== Hat Setup SBLJ ==
== Hat Setup SBLJ ==
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair.
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair.
Next, C-Down and create an angle where the tip of Mario's hat is aligned with a line on the wall. Try not to have Mario's left leg leave the top stair
Next, C-Down and create an angle where the tip of Mario's hat is aligned with a line on the wall. Try not to have Mario's left leg leave the top stair.
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up.
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up.
Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs
Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs.
== Slight Angle SBLJ ==
== Slight Angle SBLJ ==
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair.
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair.
Next, C-Down and create a slight angle relative to the camera using the analog stick.
Next, C-Down and create a slight angle relative to the camera using the analog stick.
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs.
== Clipping the Fence ==
== Clipping the Fence ==
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed.
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed.
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While the latter of the two options is more consistent, most runners opt to use the first option as it is faster.
While the latter of the two options is more consistent, most runners opt to use the first option as it is faster.
==== Violent Right Twitch ====
==== Violent Right Twitch ====
The speed range in which this happens is ~305
The speed range in which this happens is ~305.
This is one of the hardest situations to consistently correct for.
This is one of the hardest situations to consistently correct for.
In this situation, it looks like Mario Violently shakes to the right.
In this situation, it looks like Mario Violently shakes to the right.
This means Mario has very high speed and if there's no adjustment you will Overspeed.
This means Mario has very high speed and if there's no adjustment you will Overspeed.
There is also a possibility in which Mario twitches right and then left. In this case, Mario's speed is on the lower bound of violent right twitch.
There is also a possibility in which Mario twitches right and then left. In this case, Mario's speed is on the lower bound of violent right twitch.
You’ll want to instantly pull down on the stick after recognizing this situation and possibly do a late-frame long jump to avoid Overspeed. Using a speed display for this scenario will help you get better at adjusting for this
You’ll want to instantly pull down on the stick after recognizing this situation and possibly do a late-frame long jump to avoid Overspeed. Using a speed display for this scenario will help you get better at adjusting for this.
==== Slow Right Twitch ====
==== Slow Right Twitch ====
The speed range in which this happens is 275-290.
The speed range in which this happens is 275-290.
To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch
To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch.
==== Left Twitch ====
==== Left Twitch ====
The speed range in which this happens is 290-305 Speed.
The speed range in which this happens is 290-305 Speed.
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== Exit Phase ==
== Exit Phase ==
The most overlooked phase of all is the Exit Phase. This is after the Third Count and once you are confident enough with Mario's speed to set up at the Star Door.
The most overlooked phase of all is the Exit Phase. This is after the Third Count and once you are confident enough with Mario's speed to set up at the Star Door.
You will want to continue holding up on the analog stick until right before you're about to hit the ground. The optimal Exit is one where you hit the ground and instantly go neutral for one frame and hold left on the next frame.
You will want to continue holding up on the analog stick until right before you're about to hit the ground. The optimal Exit is one where you hit the ground and instantly go neutral for 5 frames, then hold left on the 6th frame (though it is not this strict). If you hold neutral for longer than 5 frames, you will lose all speed.
(Though it is not this strict). It is fine to hold neutral for a maximum of 5 frames after which, if you hold neutral for longer, you will lose all speed.
Conversely, if you do not hold neutral enough, Mario will lose a significant amount of his speed and may be unable to meet the minimum required speed for the next phase.
Conversely, if you do not hold neutral enough, Mario will still end up at the door, but at an incorrect door position for any of the setups (although DDD Skip would still be possible), Or Mario will not have enough speed to do any of the setups.
The correct door position is on this specific tile in front of the star door .
= DDD Skip =
= DDD Skip =
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).
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It takes 10 frames from the star door to reach the DDD painting (on average).
It takes 10 frames from the star door to reach the DDD painting (on average).
{{#ev:youtube|vvu40CTOLos}}
{{#ev:youtube|vvu40CTOLos}}
{{#ev:youtube|Lsez1CCt99k}}
=== C-Down C-Right ===
=== C-Down C-Right ===
Speed Range: 418-427
Speed Range: 418-427
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At the door press c-down. Scroll through the text and right before Mario starts moving, press c-right.
At the door press c-down. Scroll through the text and right before Mario starts moving, press c-right.
= Exceptions =
= Exceptions =
There is a chance during ABLJ's where Mario will randomly lose speed despite being below the Overspeed threshold. There is currently no known way to prevent this from happening. Though it should be quite rare so if you get this exception consistently, there might be something else wrong with your technique.
There is a chance during ABLJ's where Mario will randomly lose speed despite being below the Overspeed threshold. This usually happens if your SBLJ angle is very "narrow". With a wide angle, your chances of randomly losing speed decreases although it is still possible. There is no known way to prevent this 100%
There is also a chance that Mario will gain enough speed from the SBLJ to skip the speed-building stage completely. You can recognize this by Mario instantly doing the two right twitches that signify exiting the speed-building stage, or by Mario doing one right twitch and a First Count twitch.
 
= TIPS =
There is also a chance that Mario will gain enough speed from the SBLJ to skip the speed-building stage completely. You can recognize this by Mario instantly doing the two right twitches that signify exiting the speed-building stage, or by Mario doing one right twitch and a First Count twitch. It is also possible to get a 2 Jump DDD Skip where it only takes 2 jumps after exiting to build enough speed to exit.
= Tips =
At any point in the ABLJ's you can do late frame long jumps to better see the twitches that happen. You can also pause the game after any twitch to give yourself more time to react.
At any point in the ABLJ's you can do late frame long jumps to better see the twitches that happen. You can also pause the game after any twitch to give yourself more time to react.
= Resources/Videos =
= Resources/Videos =
All the setups and door speed positions are in this spreadsheet
All the setups and door speed positions are in these spreadsheets
https://docs.google.com/spreadsheets/d/1tnNJ6N9yLn-NmSZWdMYkQ7MyTr0n2MpRFsDp4fAzx4Q/edit#gid=0
<br>
https://docs.google.com/spreadsheets/d/1tnNJ6N9yLn-NmSZWdMYkQ7MyTr0n2MpRFsDp4fAzx4Q
<br>
https://docs.google.com/spreadsheets/d/1d56EfYtJ2BjRwP5qyXQPszK6Vm3dtqerOhU3WtzenEY
 
Helpful ddd skip tutorial videos
Helpful ddd skip tutorial videos
<ul>
<ul>
<li>{{#ev:youtube|vvu40CTOLos}}</li>
<li>{{#ev:youtube|vvu40CTOLos}}</li>
<li>{{#ev:youtube|AsniMr1tIOE}}</li>
<li>{{#ev:youtube|AsniMr1tIOE}}</li>
<li>A playlist guide containing videos for 0 star https://www.youtube.com/playlist?list=PL6a4zJDOf2jfHz1iaKkxMHPG87YhIDYMh</li>
</ul>
</ul>
= SBLJ Pause Buffer =
= DDD Skip Walkthrough =
There is currently research going on to find out if pause buffering for an SBLJ is consistent in any way. So far there is little information on what and how this method works.
{{#ev:youtube|Q5orJzeEr5g}}
= Ultimate DDD Skip =
Ultimate DDD Skip is the fastest way to skip Dire Dire Docks. It is not widely used in 0 star runs due to its "RNG" nature. It does this by building enough speed from the SBLJ to continue building speed to the '''right''' of the pillar. This is different from the traditional Setup DDD Skip where Mario builds speed on the '''left''' of the pillar.
<br>
Mario must build his speed to above 310 on the wall for Ultimate to work. This can be tricky to achieve since the wider his SBLJ angle is, the more Mario will naturally want to move to the right towards the door and clip through without the required speed. This can happen at very low speeds if the SBLJ angle is too "wide". The opposite can happen as well. If Mario's angle is too "narrow" he will not move to the right at all, making it hard to determine his true speed.
<br>
Once Mario has the required amount of speed, you can move Mario towards the door, along the bottom half of the door. If you move mario too far up, he will lose all his speed and you will clip through the door.
Now that Mario is in the hall he needs to do 1 more jump to build above 378 speed to clip through the portal. Once he has achieved this speed, you are able to clip through the portal.
<br>
Since '''Mario's positioning and speed need to perfectly align with the DDD Portal''', once you jump it is luck that decides if you clip or not.
== Tutorials ==
{{#ev:youtube|xl90_Y1r9Xs}}
{{#ev:youtube|V7nzKcYcvU0}}
 
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