Template:1 Key TAS History: Difference between revisions
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| 8 | | 8 | ||
| Plush | | Plush | ||
| Faster VCutM Entry<ref>[https://youtu.be/px-Oc1Rm2DY "-3f VCutM Entry (Yes, this again)" by Plush]</ref> | | Faster [[VCutM]] Entry<ref>[https://youtu.be/px-Oc1Rm2DY "-3f VCutM Entry (Yes, this again)" by Plush]</ref> | ||
|- | |- | ||
| Nov 13, 2016 | | Nov 13, 2016 | ||
Line 21: | Line 21: | ||
| 2 | | 2 | ||
| Plush | | Plush | ||
| Faster kick/movement to BitFS<ref>[https://youtu.be/edo-Bfbv1ac "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush]</ref> | | Faster kick/movement to [[BitFS]]<ref>[https://youtu.be/edo-Bfbv1ac "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush]</ref> | ||
|- | |- | ||
| Jul 4, 2018 | | Jul 4, 2018 | ||
Line 27: | Line 27: | ||
| 2 | | 2 | ||
| Plush | | Plush | ||
| Slidekick at the beginning of both BitFS<ref>[https://youtu.be/MaRoWuoVLNU "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush]</ref> and BitS<ref>[https://www.youtube.com/watch?v=lABNNPFs3SI "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush]</ref> | | [[Slidekick]] at the beginning of both BitFS<ref>[https://youtu.be/MaRoWuoVLNU "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush]</ref> and [[BitS]]<ref>[https://www.youtube.com/watch?v=lABNNPFs3SI "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush]</ref> | ||
|- | |- | ||
| Oct 29, 2018 | | Oct 29, 2018 | ||
| 4:21. | | 4:21.04{{refn|group=note|name=console|Timed at 4:21.13 on emulator.<ref name="contime">[https://www.youtube.com/watch?v=pA6TBsIsraI "Super Mario 64 "1 key TAS" in 4'21"04*" by dar gos]</ref>}} | ||
| 1 | | 1 | ||
| Superdavo0001 & dar gos | | Superdavo0001 & dar gos | ||
| BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles<ref>[https://www.youtube.com/watch?v=Mm1sxN1lSLI "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001]</ref> | | BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles<ref>[https://www.youtube.com/watch?v=Mm1sxN1lSLI "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001]</ref> | ||
|- | |||
| May 6, 2019 | |||
| 4:20.93<ref>[https://youtu.be/7plxX-9h_Ok "(TAS) Super Mario 64 "1 Key" in 4:20.93" by Isaac A]</ref> | |||
| 3 | |||
| IsaacA | |||
| Lag reduction in [[DDD]] and BitFS | |||
|- | |||
| Jun 23, 2019 | |||
| 4:20.77{{refn|group=note| Console timing. 5 frames slower on emulator<ref>[https://youtu.be/iUt840BUOYA "(TAS) N64 Super Mario 64 "1 Key" in 4:20.77" by Superdavo0001]</ref>}} | |||
| 5 | |||
| Superdavo0001 | |||
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging | |||
|- | |||
|- | |||
| Nov 7, 2019 | |||
| 4:20.75{{refn|group=note| Console timing.<ref>[https://www.youtube.com/watch?v=dwI19kNxIeU "1 Key TAS Console Verification (4:20.75)" by Isaac A]</ref>}} | |||
| 0.5 | |||
| IsaacA | |||
| 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser. | |||
|- | |||
|- | |||
| May 6, 2021 | |||
| 4:15.78{{refn|group=note| Console timing.<ref>[https://www.twitch.tv/videos/1012428015 "Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification" by Isaac A]</ref>}}<ref>[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 "1 key" by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 & IsaacA in 04:18.98]</ref> | |||
| 149 | |||
| dabs | |||
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators. | |||
|- | |||
| March 15, 2022 | |||
| -<ref group=note name=unverified>Time not console verified.</ref> | |||
| 16 | |||
| Snark | |||
| Bits faster route afer squish cancel<ref>[https://youtu.be/Wtfs8vopKWk "マリオ64のTAS"]</ref> | |||
|- | |||
| April 19, 2022 | |||
| -<ref group=note name=unverified></ref> | |||
| 3 | |||
| Alexpalix1, Crackhex | |||
| Basement better wallpush and water entry <ref>[https://youtu.be/zXC2-FMCS98 "(OUTDATED TAS) SM64 - Small 1 Key Improvement"]</ref> <ref>[https://youtu.be/052HqQTOYpc "(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement"]</ref> | |||
|- | |||
| April 20, 2022? | |||
| -<ref group=note name=unverified></ref> | |||
| 2 | |||
| Manama | |||
| Basement SBLJ | |||
|- | |||
| April 21, 2022 | |||
| -<ref group=note name=unverified></ref> | |||
| 4 | |||
| Alexpalix1, Crackhex | |||
| Basement floating point double wall push<ref>[https://youtu.be/bp3uviC1Uws "(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement"]</ref> | |||
|- | |||
| July 16, 2022 | |||
| -<ref group=note name=unverified></ref> | |||
| 2 | |||
| Crackhex | |||
| Basement SSC<ref>[https://youtu.be/u2HoPMotzv0s "(TAS) SM64 - 1key 2f improvement"]</ref> | |||
|- | |||
| January 4, 2023 | |||
| -<ref group=note name=unverified></ref> | |||
| 3 | |||
| Krithalith | |||
| Basement SBLJ setup (just walk and slide)<ref>[https://youtu.be/oyo7xmIOcao "Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)"]</ref> | |||
|- | |||
| January 4, 2023 | |||
| -<ref group=note name=unverified></ref> | |||
| 2 | |||
| Alexpalix1 | |||
| Basement SBLJ setup (land slower w/ extra BLJ) | |||
|- | |||
| January 22, 2023 | |||
| -<ref group=note name=unverified></ref> | |||
| 5 | |||
| Krithalith | |||
| VCutM Entry<ref>[https://youtu.be/kfcJPmU-guc "Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key)."]</ref> | |||
|- | |||
| March 6, 2023 | |||
| -<ref group=note name=unverified></ref> | |||
| 7 | |||
| Krithalith | |||
| New MDS PU route (-1f) with faster swimming to waterfall (-6f)<ref>[https://youtu.be/pTpU1uLo1aA "(SM64) (TAS) Scattershot tries Moat Door Skip (1 key & 120)"]</ref> | |||
|- | |||
| July 21, 2023 | |||
| -<ref group=note name=unverified></ref> | |||
| 23 | |||
| Krithalith | |||
| BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)<ref>[https://youtu.be/wQ10PhpzGsw "1 key BitS Entry -23f (SM64) (TAS) (Scattershot)"]</ref> | |||
|- | |||
| August 7, 2023 | |||
| 4:12.73?<ref group=note name=unverified></ref> | |||
| 24 | |||
| Krithalith | |||
| Improved BitS ending after squish cancel by getting to final elevator 11f faster and using an earlier and faster final BLJ.<ref>[https://youtu.be/mq3Z4PLVHLc "1 key BitS -24f (SM64) (TAS) (Scattershot)"]</ref> | |||
|- | |- | ||
</includeonly> | </includeonly> | ||
Latest revision as of 22:09, 28 August 2024
Date | Time | Improvement (Frames) | Improvement Author(s) | Save Description/Notes |
---|---|---|---|---|
Sep 29, 2016 | 4:21.67[1] | - | Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, and ToT | Original Run |
Oct 27, 2016 | 4:21.40[2] | 8 | Plush | Faster VCutM Entry[3] |
Nov 13, 2016 | 4:21.30[4] | 3 | sm64expert | Faster VCutM Entry |
Jul 16, 2017 | 4:21.23[5] | 2 | Plush | Faster kick/movement to BitFS[6] |
Jul 4, 2018 | 4:21.17[note 1] | 2 | Plush | Slidekick at the beginning of both BitFS[8] and BitS[9] |
Oct 29, 2018 | 4:21.04[note 2] | 1 | Superdavo0001 & dar gos | BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles[11] |
May 6, 2019 | 4:20.93[12] | 3 | IsaacA | Lag reduction in DDD and BitFS |
Jun 23, 2019 | 4:20.77[note 3] | 5 | Superdavo0001 | Changing the camera in both Bowser fights to prevent the game from lagging |
Nov 7, 2019 | 4:20.75[note 4] | 0.5 | IsaacA | 1 VI (lag frame) was saved with better camera manipulation while waiting for the key to become obtainable after killing the Fire Sea bowser. |
May 6, 2021 | 4:15.78[note 5][16] | 149 | dabs | Doing a BLJ on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative speed to positive, which then allows us to do a huge jump to the final elevators. |
March 15, 2022 | -[note 6] | 16 | Snark | Bits faster route afer squish cancel[17] |
April 19, 2022 | -[note 6] | 3 | Alexpalix1, Crackhex | Basement better wallpush and water entry [18] [19] |
April 20, 2022? | -[note 6] | 2 | Manama | Basement SBLJ |
April 21, 2022 | -[note 6] | 4 | Alexpalix1, Crackhex | Basement floating point double wall push[20] |
July 16, 2022 | -[note 6] | 2 | Crackhex | Basement SSC[21] |
January 4, 2023 | -[note 6] | 3 | Krithalith | Basement SBLJ setup (just walk and slide)[22] |
January 4, 2023 | -[note 6] | 2 | Alexpalix1 | Basement SBLJ setup (land slower w/ extra BLJ) |
January 22, 2023 | -[note 6] | 5 | Krithalith | VCutM Entry[23] |
March 6, 2023 | -[note 6] | 7 | Krithalith | New MDS PU route (-1f) with faster swimming to waterfall (-6f)[24] |
July 21, 2023 | -[note 6] | 23 | Krithalith | BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)[25] |
August 7, 2023 | 4:12.73?[note 6] | 24 | Krithalith | Improved BitS ending after squish cancel by getting to final elevator 11f faster and using an earlier and faster final BLJ.[26] |
Extra to references
This also requires the following to be put at the references, with Heading Notes:
<references group="note"/>
Notes
The code above creates:
- ↑ Hex edited by jongyon; never officially published. Timed as slower on console due to inclusion of the "dab" after collection of BitFS Key, as well as poor camera angles on BitFS, both of which incur lag on console.[7]
- ↑ Timed at 4:21.13 on emulator.[10]
- ↑ Console timing. 5 frames slower on emulator[13]
- ↑ Console timing.[14]
- ↑ Console timing.[15]
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Time not console verified.
References
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.67" by sonicpacker
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.40" by sonicpacker
- ↑ "-3f VCutM Entry (Yes, this again)" by Plush
- ↑ "N64 Super Mario 64 "1 Key" in 4:21.30" by sonicpacker
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:21.23" by Plush
- ↑ "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:21.17"
- ↑ "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush
- ↑ "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush
- ↑ "Super Mario 64 "1 key TAS" in 4'21"04*" by dar gos
- ↑ "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001
- ↑ "(TAS) Super Mario 64 "1 Key" in 4:20.93" by Isaac A
- ↑ "(TAS) N64 Super Mario 64 "1 Key" in 4:20.77" by Superdavo0001
- ↑ "1 Key TAS Console Verification (4:20.75)" by Isaac A
- ↑ "Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification" by Isaac A
- ↑ (TAS) N64 Super Mario 64 "1 key" by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 & IsaacA in 04:18.98
- ↑ "マリオ64のTAS"
- ↑ "(OUTDATED TAS) SM64 - Small 1 Key Improvement"
- ↑ "(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement"
- ↑ "(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement"
- ↑ "(TAS) SM64 - 1key 2f improvement"
- ↑ "Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)"
- ↑ "Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key)."
- ↑ "(SM64) (TAS) Scattershot tries Moat Door Skip (1 key & 120)"
- ↑ "1 key BitS Entry -23f (SM64) (TAS) (Scattershot)"
- ↑ "1 key BitS -24f (SM64) (TAS) (Scattershot)"