Dive: Difference between revisions

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:''This article is about the action. If you are looking for the action flag, see [[Diving (action flag)]].''<br>
{{Distinguish|Dive Slide|Dive Picking Up}}
{{Action_infobox
|title=Dive
|image=
|official name=
|hex=0x0188088A
|flags=Air, Diving, Attacking, Allow Vertical Wind
|group=Airborne
|id=0x8A
|into=Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive Slide]], [[Dive Picking Up]], [[Head Stuck In Ground]], [[Backwards Air Knockback]]
|out of=[[Walking]], [[Decelerating]], [[Crawling]], [[Freefall]], [[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Sideflip]], [[Wall Kick Air]], [[Steep Jump]], [[Flying Triple Jump]], [[Special Triple Jump]]
|animation=
|related=
}}


'''Diving''' is an action that [[Mario]] does when the player presses B at a certain speed. It can be used on the ground or in the air. A [[dive recover]] (Also known as a rollout or a DR) is commonly used in the [[A Button Challenge]]. It is also used commonly  in speedruns, both TAS or RTA, right after jumping to make Mario have the horizontal and vertical [[speed]]. This is known as a [[jump dive]]. Jump dives are commonly repeatedly chained after a [[long jump]] for the speed needed for a dive.
'''Diving''' is an attack action that occurs when the B button is pressed during [[Walking]], [[Decelerating]], [[Crawling]], [[Freefall]], [[Single Jump]], [[Double Jump]], [[Triple Jump]], [[Sideflip]], [[Wall Kick]], [[Steep Jump]], [[Flying Triple Jump]], and [[Special Triple Jump]]. During a [[Single Jump]] or [[Double Jump]], 28 speed is required to dive, without which Mario will perform a [[Jump Kick]]. During [[Walking]], [[Decelerating]], and [[Crawling]], 29 speed is required, otherwise Mario will [[punch]] (which may get immediately cancelled into a jump kick, see [[Speedkick]]). When initiated from a ground action, Mario is given 20 vertical speed alongside the dive. However, this is not part of the dive action, and as such diving does not affect vertical speed when initiated from any other action.
==Transition In ==
''See [[Single Jump|single jump]] for more details''
#Mario gains 15 horizontal speed
#Mario's horizontal speed is capped to 48.
 
== Behavior ==
The dive action can transition into [[Dive Slide]], [[Dive Picking Up]], and [[Head Stuck in Ground]] by landing, and [[Backwards Air Knockback]] by bonking.
{{actions}}

Latest revision as of 21:14, 18 June 2024

This article is about the action. If you are looking for the action flag, see Diving (action flag).
Not to be confused with: Dive Slide, Dive Picking Up
Dive
Properties
Hex 0x0188088A
Action Flags Air, Diving, Attacking, Allow Vertical Wind
Action Group Airborne
ID 0x8A
Transitions
Into Airborne cancels: Water Plunge, Squished, Vertical Wind, non cancel: Dive Slide, Dive Picking Up, Head Stuck In Ground, Backwards Air Knockback
Out of Walking, Decelerating, Crawling, Freefall, Single Jump, Double Jump, Triple Jump, Sideflip, Wall Kick Air, Steep Jump, Flying Triple Jump, Special Triple Jump


Diving is an attack action that occurs when the B button is pressed during Walking, Decelerating, Crawling, Freefall, Single Jump, Double Jump, Triple Jump, Sideflip, Wall Kick, Steep Jump, Flying Triple Jump, and Special Triple Jump. During a Single Jump or Double Jump, 28 speed is required to dive, without which Mario will perform a Jump Kick. During Walking, Decelerating, and Crawling, 29 speed is required, otherwise Mario will punch (which may get immediately cancelled into a jump kick, see Speedkick). When initiated from a ground action, Mario is given 20 vertical speed alongside the dive. However, this is not part of the dive action, and as such diving does not affect vertical speed when initiated from any other action.

Transition In

See single jump for more details

  1. Mario gains 15 horizontal speed
  2. Mario's horizontal speed is capped to 48.

Behavior

The dive action can transition into Dive Slide, Dive Picking Up, and Head Stuck in Ground by landing, and Backwards Air Knockback by bonking.