Out of Bounds: Difference between revisions

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(Explained the usefulness of PUs with this.)
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'''Out of Bounds''' ('''OoB''') is any area where there is no floor triangle directly below Mario. The game cancels any movement that would place Mario OoB. Some glitches can be used to allow Mario to access OoB; this causes him to die instantly.
'''Out of Bounds''' ('''OoB''') is any area where there is no floor triangle directly below Mario. The game cancels any movement that would place Mario OoB. Some glitches can be used to allow Mario to access OoB; this causes him to die instantly and temporarily become hatless. The reason behind Mario losing his hat during an out of bounds death is that the game checks whether Mario is in OoB and cancels Mario's actions if he is before checking whether he should have it on. As a result, Mario's body remains in its default setting, which is without his hat.<ref>[https://github.com/n64decomp/sm64/blob/master/src/game/mario.c#L1709 Super Mario 64 Decompilation, mario.c, line 1709]</ref>


Because floors are carried into [[Parallel Universes]], there are in-bounds regions inside [[PU|PUs]] that correspond to the in-bounds areas of the main map. This makes them useful for long-distance movement as in-bounds regions to be in between frames.
Because floors are carried into [[Parallel Universes]], there are in-bounds regions inside PUs that correspond to the in-bounds areas of the main map. This makes them useful for long-distance movement as in-bounds regions to be in between frames.


== Colliding with OoB ==
== Colliding with OoB ==
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* Warping via teleporter clone.
* Warping via teleporter clone.
* Using a door from below the intended height.  
* Using a door from below the intended height.  
== References ==
<references />


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 22:30, 16 May 2024

Out of Bounds (OoB) is any area where there is no floor triangle directly below Mario. The game cancels any movement that would place Mario OoB. Some glitches can be used to allow Mario to access OoB; this causes him to die instantly and temporarily become hatless. The reason behind Mario losing his hat during an out of bounds death is that the game checks whether Mario is in OoB and cancels Mario's actions if he is before checking whether he should have it on. As a result, Mario's body remains in its default setting, which is without his hat.[1]

Because floors are carried into Parallel Universes, there are in-bounds regions inside PUs that correspond to the in-bounds areas of the main map. This makes them useful for long-distance movement as in-bounds regions to be in between frames.

Colliding with OoB

When a movement into OoB is cancelled, Mario will appear to collide with OoB. This collision is different from those with walls: Mario's angle is preserved (rather than reflected), and it is impossible to punch/kick or wallkick off OoB.

Reaching OoB

Some glitches can be used to allow the player to reach OoB. Doing so will instantly kill Mario.

  • Recovering from a ledge grab into OoB.
  • Forcing the only floor below Mario (i.e. a floor triangle of an object) to become intangible.
  • Chuckya can throw Mario into OoB.
  • Moving OoB by reading a sign clone.
  • Warping via teleporter clone.
  • Using a door from below the intended height.

References