Invisible wall: Difference between revisions
(Created page with "An invisible wall is any area that Mario cannot move through that has no visible collision. There are several types of invisible walls in Super Mario 64. Some invisible walls are intentional and are used to keep Mario from entering certain areas. However, most invisible walls are the result of glitches relating to surface misalignments. =Intended Invisible Walls= ==Untextured Wall Surfaces== The most basic type of invisble walls are merely surface triangles with no asso...") |
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=Intended Invisible Walls= | =Intended Invisible Walls= | ||
==Untextured Wall Surfaces== | ==Untextured Wall Surfaces== | ||
The most basic type of | The most basic type of invisible walls are merely surface triangles with no associated texture. These are used in a few areas, such as the hallway before [[Bowser in the Dark World]]. Aside from having no texture, they behave identically to normal walls. | ||
==Out of Bounds on Course Edge== | ==Out of Bounds on Course Edge== | ||
Another type of intended invisible wall is the out-of-bounds area. | Another type of intended invisible wall is the out-of-bounds area. On courses without a death barrier, such as [[Bob-omb Battlefield]], Mario is prevented from jumping off the side of the course by the out-of-bounds area. The out-of-bounds area is also present on the perimeter of courses with a death barrier, but is typically not as easily accessed due to the distance between the course and the edge. | ||
=Unintended Invisible Walls= | =Unintended Invisible Walls= |
Revision as of 22:18, 16 May 2024
An invisible wall is any area that Mario cannot move through that has no visible collision. There are several types of invisible walls in Super Mario 64. Some invisible walls are intentional and are used to keep Mario from entering certain areas. However, most invisible walls are the result of glitches relating to surface misalignments.
Intended Invisible Walls
Untextured Wall Surfaces
The most basic type of invisible walls are merely surface triangles with no associated texture. These are used in a few areas, such as the hallway before Bowser in the Dark World. Aside from having no texture, they behave identically to normal walls.
Out of Bounds on Course Edge
Another type of intended invisible wall is the out-of-bounds area. On courses without a death barrier, such as Bob-omb Battlefield, Mario is prevented from jumping off the side of the course by the out-of-bounds area. The out-of-bounds area is also present on the perimeter of courses with a death barrier, but is typically not as easily accessed due to the distance between the course and the edge.