Invisible wall: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(Created page with "An invisible wall is any area that Mario cannot move through that has no visible collision. There are several types of invisible walls in Super Mario 64. Some invisible walls are intentional and are used to keep Mario from entering certain areas. However, most invisible walls are the result of glitches relating to surface misalignments. =Intended Invisible Walls= ==Untextured Wall Surfaces== The most basic type of invisble walls are merely surface triangles with no asso...")
(No difference)

Revision as of 00:54, 14 May 2024

An invisible wall is any area that Mario cannot move through that has no visible collision. There are several types of invisible walls in Super Mario 64. Some invisible walls are intentional and are used to keep Mario from entering certain areas. However, most invisible walls are the result of glitches relating to surface misalignments.

Intended Invisible Walls

Untextured Wall Surfaces

The most basic type of invisble walls are merely surface triangles with no associated texture. These are used in a few areas, such as the hallway before Bowser in the Dark World.

Out of Bounds on Course Edge

Another type of intended invisible wall is the out-of-bounds area.

Unintended Invisible Walls

Exposed Ceiling Hitboxes

Floor Gap Due to Misaligned Edge Vertex

Floor Gap Due to Misaligned Vertices

Ceiling Juts out due to Misaligned Edge Vertex

Ceiling Juts out due to Misaligned Vertices

Floor Overshadowing with Ceiling in Between