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Icecream17 (talk | contribs) (add twirling and jump to into. INCOMPLETE into ofc) |
Icecream17 (talk | contribs) (missed a few common air step actions) |
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|group= Airborne | |group= Airborne | ||
|id= 0x081 | |id= 0x081 | ||
|into=[[Twirling]], [[Jump]] | |into=Universal interactions: [[Twirling]], Transition in: [[Single Jump]], Airborne cancels: [[Water Plunge]], [[Squished]], [[Vertical Wind]], non cancel: [[Dive]], [[Jump Kick]], [[Ground Pound]], common air step: [[Feet Stuck In Ground]], [[Hard Backward Ground Kb]], [[Double Jump Land]], [[Air Hit Wall]], [[Backwards Air Kb]], [[Soft Bonk]], [[Ledge Grab]], [[Start Hanging]], [[Lava Boost]] | ||
|out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]] | |out of= [[Single Jump Land]], [[Sideflip Land]], [[Freefall Land]] | ||
|animation= 0x4C, 0x4D | |animation= 0x4C, 0x4D | ||
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* A [[Sideflip Land]] | * A [[Sideflip Land]] | ||
* A [[Freefall Land]] | * A [[Freefall Land]] | ||
== Transition In == | |||
''See [[Single Jump|single jump]] for more details'' | |||
# If Mario is squished and/or has a quicksand depth more than 1, cancel to [[Single Jump]]. (This cancel is shared with [[Twirling]])<ref>https://github.com/n64decomp/sm64/blob/9921382a68bb0c865e5e45eb594d9c64db59b1af/src/game/mario.c#L779-L781</ref> | |||
# Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>. | |||
# Mario's forward velocity is multiplied by 0.8 | |||
== Behavior == | == Behavior == | ||
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. | As with all airborne actions, a variety of "cancels" are checked prior to actually performing the jump action. See [[Single Jump#Airborne cancels]] | ||
# | |||
At this point, two more things happen prior to the jump action: | At this point, two more things happen prior to the jump action: | ||
* Mario's quicksand depth is set to 0. | * Mario's quicksand depth is set to 0. | ||
* Mario plays a falling noise if he has fallen more than 1150 units from his peak. | * Mario plays a falling noise if he has fallen more than 1150 units from his peak. | ||
With the jump action occurring, the following happens: | With the jump action occurring, the following happens: | ||
# If Mario's vertical speed is not negative, his animation is set to the double jump rising animation. Otherwise, it is set to the double jump falling animation. | # If Mario's vertical speed is not negative, his animation is set to the double jump rising animation. Otherwise, it is set to the double jump falling animation. | ||
# If the B button is pressed, Mario will either enter the [[dive]] action if his speed is greater than 28 or the jump kick action otherwise | # If the B button is pressed, Mario will either enter the [[dive]] action if his speed is greater than 28 or the [[Jump Kick|jump kick]] action otherwise. | ||
# If the Z button is pressed, Mario will enter the [[ground pound]] | # If the Z button is pressed, Mario will enter the [[ground pound]] action. | ||
# Mario performs the other noises for the jump. | # Mario performs the other noises for the jump. | ||
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | # Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | ||
== References == | |||
<references/> | |||
{{actions}} | {{actions}} |
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