Objects: Difference between revisions
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* [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects | * [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects | ||
* [[Tick Tock Clock|TTC]] has a limit of 238 Objects | * [[Tick Tock Clock|TTC]] has a limit of 238 Objects | ||
The exact object limit is decided by the type of course. | |||
Objects exist in two tiers: unimportant objects and important objects. | Objects exist in two tiers: unimportant objects and important objects. | ||
== Unimportant Objects == | == Unimportant Objects == | ||
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* Sparkles around a Koopa shell and a 1-UP | * Sparkles around a Koopa shell and a 1-UP | ||
* Dust from collecting [[Stars]] or ground pounding | * Dust from collecting [[Stars]] or ground pounding | ||
* Wind particles | * Wind particles | ||
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== Trivia == | == Trivia == | ||
* [[Clone|Clones]] never unload and thus occupy object slots even when the original object is unloaded. | * [[Clone|Clones]] never unload and thus occupy object slots even when the original object is unloaded. | ||
* [[Parallel Universe|PUs]] don't naturally contain any objects, but they can be brought there.<ref>https://www.youtube.com/watch?v=AVtCM1B6iYk "Bringing Objects to PUs"</ref> | * [[Parallel Universe|PUs]] don't naturally contain any objects, but they can be brought there.<ref>https://www.youtube.com/watch?v=AVtCM1B6iYk "Bringing Objects to PUs"</ref> | ||
== See Also == | == See Also == | ||
* [[Objects Limit]] | |||
* [[Object Slots]] | * [[Object Slots]] | ||
* [[Game Freeze]] | * [[Game Freeze]] |
Revision as of 21:17, 15 June 2018
Objects are every single thing that exists in the Super Mario 64 world except the landscape (background and terrain). The limit of objects in a course varies from 240 to a bit less. For example:
The exact object limit is decided by the type of course.
Objects exist in two tiers: unimportant objects and important objects.
Unimportant Objects
Most special effects are unimportant objects. Some examples of unimportant objects are:
- Smoke from being burned in lava
- Yellow Stars from ground pounds and headbonking
- Sparkles around a Koopa shell and a 1-UP
- Dust from collecting Stars or ground pounding
- Wind particles
Important Objects
Every object that isn't unimportant is important. Some examples of important objects are:
- Characters
- Coins of every type
- 1-UPs
- 1-UP checkpoints
- Power Stars
- Fire
- Caps
- Cap/coin blocks
- Moving platforms and some stationary platforms
- Boxes of every type
- Trees of every type
- Cannons (Count as 2 objects: the blue base and the cannon barrel)
- Signs
- Coins' twinkles
- Dust from Mario walking or sliding
- Teleporters
- Water switches
Objects Limit
Object Limit is the maximum amount of objects a course can have loaded at the same time until the game freezes (Note: this doesn't apply to the total Objects in the course, only to the ones that are loaded, as unloaded objects don't use slots).
Another way to explain is when all the course's object memory slots are full with Important Objects and another one is added. When this happens, the game freezes.
Trivia
- Clones never unload and thus occupy object slots even when the original object is unloaded.
- PUs don't naturally contain any objects, but they can be brought there.[1]
See Also
References
- ↑ https://www.youtube.com/watch?v=AVtCM1B6iYk "Bringing Objects to PUs"