Air Throw Land: Difference between revisions

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|official name=  
|official name=  
|hex= 0x80000A36
|hex= 0x80000A36
|flags= todo, but includes Air
|flags= Stationary, Air, Throwing
|group= Stationary
|group= Stationary
|id= 0x036
|id= 0x036
|into= [[Shockwave Bounce]], [[Freefall]], [[Idle]]
|into= [[Water Plunge]], [[Squished]], [[Standing Death]] (theoretically), [[Quicksand Death]], [[Shockwave Bounce]], [[Freefall]], [[Idle]]
|out of=
|out of=
|animation=
|animation=
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Air Throw Land is unique as the only non-Airborne non-Cutscene action with the Air flag. Using this action, Mario can simultaneously land on a [[Fly Guy]] ([[twirling]]) and stand on quicksand (which turns twirling into a [[jump]]). Thus you can jump from this action 0xA.<ref>https://www.youtube.com/watch?v=c8iD58RQ1nw</ref>
Air Throw Land is unique as the only non-Airborne non-Cutscene action with the Air flag. Using this action, Mario can simultaneously land on a [[Fly Guy]] ([[twirling]]) and stand on quicksand (which turns twirling into a [[jump]]). Thus you can jump from this action 0xA.<ref>https://www.youtube.com/watch?v=c8iD58RQ1nw</ref>
== Behavior ==
Before performing the action, [[Idle#Stationary%20cancels|stationary cancels]] are checked.
When performing Air Throw Land:
# If Mario is shocked by a Bowser shock wave, his action is set to [[Shockwave Bounce|shockwave bounce]].
# If Mario is off the floor, his action is set to [[freefall]].
# If ++animationTimer == 4, Mario throws his held object.
#Now, Mario performs quarter-frame movement via a full [[Movement_Steps#Stationary_Step|common stationary step]].
#Mario's animation is set/updated for the "throw light object" animation.
#If the animation is over, Mario's action is set to the [[idle]] action.
==References==
==References==
<references />
<references />
{{actions}}
{{actions}}
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