RTA Guide/Timing Guide: Difference between revisions

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(Created page for timing RTA runs)
 
(→‎Timing Conventions: - centered image, deleted gallery)
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== Timing Conventions ==
== Timing Conventions ==
This section explains how to time your runs in real-time using splits software. It is important to remember these programs have no effect on what the time of your actual run is and they only exist for convenience (i.e. forgetting to split when you grab the star won't make your run any slower). However, following this guide should make it so that it is as accurate as possible.
This section explains how to time your runs in real-time using splits software. It is important to remember these programs have no effect on what the time of your actual run is and they only exist for convenience (i.e. forgetting to split when you grab the star won't make your run any slower). However, following this guide should make it so that it is as accurate as possible.
<gallery mode="packed">
File:N64 reset.gif|N64 reset
File:N64 power on.gif|N64 power on
File:Wii vc reset.gif|Wii VC reset button
File:Wii vc wiimote reset.gif|Wii VC reset with WiiMote (don't do this)
File:Wii u vc reset.gif|Wii U VC reset
</gallery>




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==== Autosplit64 ====
==== Autosplit64 ====
There is an [[https://autosplit64.com/ autosplitter]] that many people use, which can detect resets, door touches (x-cam), the end of the run as well as the usual fadeouts after stars. It is strongly recommended to set this up as it is very convenient and accurate and will save you (and the mods) a lot of headache.
There is an [https://autosplit64.com/ autosplitter] that many people use, which can detect resets, door touches (x-cam), the end of the run as well as the usual fadeouts after stars. It is strongly recommended to set this up as it is very convenient and accurate and will save you (and the mods) a lot of headache.


==== Manual Timing ====
==== Manual Timing ====
For manually starting the timer, you can use the offsets -1.00s for power on and between -1.20 and -1.30s for reset, this way they can hit the hotkey to start the splits at the same time as press the reset button or hitting power on. Keep in mind these offsets are still prone to human error and possibly differences in setups, so you might want to test and tweak these offsets to match your setup.
For manually starting the timer, you can use the offsets so that you can hit the power on switch/reset button at the same time that you start your times. Keep in mind these offsets are still prone to human error and possibly differences in setups, so you might want to test and tweak these offsets to match your setup. For power on a typical offset is to start your timer at -1.00.
 
[[File:N64 power on timer offset.gif|frame|center|Start timer at -1.00 for power on]]
 
For using the reset button an offset between -1.20 and -1.30s is standard.  


<gallery mode="packed">
[[File:N64 reset timer offset.gif|frame|center|Start timer at -1.2x for reset button]]
File:N64 power on timer offset.gif|Start timer at -1 to power on and start your splits at the same time
File:N64 reset timer offset.gif|Start timer at -1.2x to reset and start your splits at the same time
</gallery>


=== Wii VC ===
=== Wii VC ===

Revision as of 01:29, 18 March 2021

The first frame of the sm64 logo appearing. For N64 and emulator runs, this is 1.33s into the run.

Super Mario 64 follows the JRTA timing convention, meaning runs start on console reset/power on. These may look slightly different based on which platform you're using and how you are restarting the game. This page aims to serve as a guide for timing your SM64 speedruns and/or retiming your runs using the raw recording or twitch/youtube VOD.

Timing Conventions

This section explains how to time your runs in real-time using splits software. It is important to remember these programs have no effect on what the time of your actual run is and they only exist for convenience (i.e. forgetting to split when you grab the star won't make your run any slower). However, following this guide should make it so that it is as accurate as possible.


N64/Emulator

For runs done on Nintendo 64, the first frame of the logo appearing is used as a frame of reference to "sync" runs which use the reset button and the power on switch. The convention is that the first frame of the logo appears is 1.33 seconds into the run.


Autosplit64

There is an autosplitter that many people use, which can detect resets, door touches (x-cam), the end of the run as well as the usual fadeouts after stars. It is strongly recommended to set this up as it is very convenient and accurate and will save you (and the mods) a lot of headache.

Manual Timing

For manually starting the timer, you can use the offsets so that you can hit the power on switch/reset button at the same time that you start your times. Keep in mind these offsets are still prone to human error and possibly differences in setups, so you might want to test and tweak these offsets to match your setup. For power on a typical offset is to start your timer at -1.00.

Start timer at -1.00 for power on

For using the reset button an offset between -1.20 and -1.30s is standard.

Start timer at -1.2x for reset button

Wii VC

For Wii VC, the run starts on the first frame of the black screen before the Classic Controller text. Generally, you can start the timer at 0.00 and hit the reset button the Wii at the same time. Restarting with the WiiMote is not recommended as it is inconvenient and the black screen before the controller text lasts longer.

Wii U VC

For Wii U VC, the run starts on the first frame of the black screen before the Super Mario 64 logo.