Hitbox: Difference between revisions

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[[File:Star Hitbox.jpg|thumb|right|300px|Hitbox of a [[Power Star]]]]
[[File:Star Hitbox.jpg|thumb|right|300px|Hitbox of a [[Power Star]]]]
''If you typed [[Hurtbox]], you may be looking for the [[Interaction Type|interaction type]] called [[Interaction Type#Hurtbox 1 & 2|Hurtbox 1]] or [[Interaction Type#Hurtbox 1 & 2|Hurtbox 2]].''
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A '''hitbox''' is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on an [[object]]. They are used for collision detection.
A '''hitbox''' is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on an [[object]]. They are used for collision detection.
==Hurtboxes==
==Hurtboxes==
''If you typed [[Hurtbox]], you may be looking for the [[Interaction Type|interaction type]] called [[Interaction Type#Hurtbox 1 & 2|Hurtbox 1]] or [[Interaction Type#Hurtbox 1 & 2|Hurtbox 2]].''
'''Hurtboxes''' are a specific type of hitbox that hurt Mario when he touches them. Many different enemies in the game have hurtboxes.
'''Hurtboxes''' are a specific type of hitbox that hurt Mario when he touches them. Many different enemies in the game have hurtboxes.
===List===
===List===
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