Straining: Difference between revisions

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680 bytes added ,  23 October 2018
Adding hyperspeed methods
(Adding hyperspeed methods)
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This trick also allows "free" sideways movement, since the stick magnitude is not maxed. For this reason, if sideways air movement is beneficial, it should be done here.
This trick also allows "free" sideways movement, since the stick magnitude is not maxed. For this reason, if sideways air movement is beneficial, it should be done here.


==Uses==
==Hyperspeed==
Although technically straining is always in use while in midair, there are times when it is very important.
Since you can continue to strain forwards unbounded, many different hyperspeed methods involve using the 0.15 acceleration per frame to build up large amounts of speed. Usually, Mario is somehow kept in an air action with something holding him in place, like a wall. These methods can only build forward hyperspeed, since they are achieved through forward straining.
* While building speed in a [[Pedro spot]] or via [[Hyperspeed Grinding]], Mario may need to strain in order to avoid breaking free prematurely. This sacrifices some of his speed.
 
Hyperspeed methods using this method include-
 
* [[Pedro Spot]]
* [[Hyperspeed Wallkicking]]
* [[Hyperspeed Grinding]]
* [[Subframe Grinding]]
* [[Wiggler Hyperspeed]]
* [[Boo Hyperspeed]]
 
Straining is also important for [[Backwards Long Jumping]]. When starting to backwards long jump, it is important maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior.

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