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m (added colors (thanks nim for the code)) |
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! Cause !! Exception Type !! Notes | ! Cause !! Exception Type !! Notes | ||
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| Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #fffca8"| [[Address Error Exception]] || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication. | | Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #fffca8"| [[Address Error Exception]] || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication. | ||
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| Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| | | Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| | ||
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| Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception || | | Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception || | ||
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| Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || | | Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || | ||
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| Moving the camera immediately when entering [[VCutM]] || style="background-color: #baffa8"| | | Moving the camera immediately when entering [[VCutM]] || style="background-color: #baffa8"| | ||
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| Going near a painting after getting game corruption || style="background-color: #baffa8"| ||Not possible on console, due to the way [[Emulators]] and [[Virtual Console]] handle addresses. | | Going near a painting after getting game corruption || style="background-color: #baffa8"| ||Not possible on console, due to the way [[Emulators]] and [[Virtual Console]] handle addresses. | ||
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| [[BitS]] entry sound glitch || style="background-color: #baffa8"| || | | [[BitS]] entry sound glitch || style="background-color: #baffa8"| ||8 known instances, not been reproduced. Not J only. | ||
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| | | Teleporting while passing over a loading zone || style="background-color: #baffa8"| || | ||
|} | |} | ||