Crash: Difference between revisions

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148 bytes removed ,  8 May 2019
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m (added colors (thanks nim for the code))
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! Cause !! Exception Type !! Notes
! Cause !! Exception Type !! Notes
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| Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #fffca8"| [[Address Error Exception]] || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication. On NTSC-J: Text starts to disappear from the pause menu, before crashing. 
| Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #fffca8"| [[Address Error Exception]] || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication.
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| Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"|  
| Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"|  
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| Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception ||  
| Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception ||  
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| Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || J only
| Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception ||
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| Moving the camera immediately when entering [[VCutM]] || style="background-color: #baffa8"|   
| Moving the camera immediately when entering [[VCutM]] || style="background-color: #baffa8"|   
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| Going near a painting after getting game corruption ||  style="background-color: #baffa8"| ||Not possible on console, due to the way [[Emulators]] and [[Virtual Console]] handle addresses.
| Going near a painting after getting game corruption ||  style="background-color: #baffa8"| ||Not possible on console, due to the way [[Emulators]] and [[Virtual Console]] handle addresses.
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| [[BitS]] entry sound glitch ||  style="background-color: #baffa8"|  ||7 known instances, not been reproduced. Not J only.
| [[BitS]] entry sound glitch ||  style="background-color: #baffa8"|  ||8 known instances, not been reproduced. Not J only.
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| [[Bob-omb]]/Mario OOB glitch ||  style="background-color: #baffa8"| ||A glitch where Mario going OOB while holding a bob-omb crashes the game. Unsolved.
| Teleporting while passing over a loading zone ||  style="background-color: #baffa8"| ||  
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