STROOP: Difference between revisions

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1,211 bytes added ,  13 April 2019
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[[File:Object Slot Overlays.png|350px|thumb|The object slot overlays]]
[[File:Object Slot Overlays.png|350px|thumb|The object slot overlays]]
* '''Overlays''': The overlays are images overlaid onto certain object slots to provide additional information. The object slots are as follows:
* '''Overlays''': The overlays are images overlaid onto certain object slots to provide additional information. The object slots are as follows:
** '''Selected''':  
** '''Selected''': The object(s) selected in the Object Tab.
** '''Map''':  
** '''Map''': The object(s) that are shown on the map in the Map Tab and Map2 Tab.
** '''Map Home''':  
** '''Map Home''': The object(s) whose home(s) are shown on the map in the Map2 Tab.
** '''Model''':  
** '''Model''': The object that's shown in the Model Tab.
** '''Marked''':  
** '''Marked''': The object(s) that are marked. Click on an object slot while holding Alt to mark it.
** '''Closest''':  
** '''Closest''': The loaded object that's closest to Mario.
** '''Held''':  
** '''Held''': The object that Mario's holding.
** '''Stood On''':  
** '''Stood On''': The object that Mario's standing on.
** '''Interaction''':  
** '''Interaction''': The object that Mario's interacting with.
** '''Used''':  
** '''Used''': The object that Mario's using.
** '''Ridden''':  
** '''Ridden''': The object that Mario's riding on.
** '''Camera''':  
** '''Camera''': The secondary object that the camera is set to focus on.
** '''Camera Hack''':  
** '''Camera Hack''': The object that is being focused on using the Camera Hack.
** '''Floor''':  
** '''Floor''': The object that Mario's floor triangle belongs to.
** '''Wall''':  
** '''Wall''': The object that Mario's wall triangle belongs to.
** '''Ceiling''':  
** '''Ceiling''': The object that Mario's ceiling triangle belongs to.
** '''Parent''':  
** '''Parent''': The parent of the currently hovered object.
** '''Parent Unused''':  
** '''Parent Unused''': The currently hovered object when the currently hovered object's parent is the unused slot.
** '''Parent None''':  
** '''Parent None''': The currently hovered object when the currently hovered object has no parent.
** '''Child''':  
** '''Child''': A child of the currently hovered object.
** '''Collision 1''':  
** '''Collision 1''': The 1st collision object of the Mario object.
** '''Collision 2''':  
** '''Collision 2''': The 2nd collision object of the Mario object.
** '''Collision 3''':  
** '''Collision 3''': The 3rd collision object of the Mario object.
** '''Collision 4''':
** '''Collision 4''': The 4th collision object of the Mario object.


== Variables ==
== Variables ==

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