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Typically, Mario's position is updated incrementally using his velocity. These increments are called '''steps''', and they behave differently when Mario is on the ground, in the air, in water, hanging, and climbing a pole. When on the ground or in the air, these steps typically occur four times per frame, and are commonly referred to as '''quarter steps''' or sometimes '''quarter frames'''. | Typically, Mario's position is updated incrementally using his velocity. These increments are called '''steps''', and they behave differently when Mario is on the ground, in the air, in water, hanging, and climbing a pole. When on the ground or in the air, these steps typically occur four times per frame, and are commonly referred to as '''quarter steps''' or sometimes '''quarter frames'''. | ||
Steps are also responsible for detecting collision with [[surfaces]], updating Mario's [[referenced surfaces]], and updating Mario's [[Water|water level]]. | Steps are also responsible for detecting collision with [[surfaces]], updating Mario's [[referenced surfaces]], and updating Mario's [[Water|water level]]. However, quarter steps don't detect warps. |
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