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Icecream17 (talk | contribs) (→Transition In: order more logically, actually give some info) |
Icecream17 (talk | contribs) (explain code for Backflip) |
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Generally, when transitioning into the jump action... (This is shared with the [[Hold Jump|hold jump]] action) | Generally, when transitioning into the jump action... (This is shared with the [[Hold Jump|hold jump]] action) | ||
# Mario's current animation is stopped. | # Mario's current animation is stopped. <sup>Specifically, an animation flag is updated: <code>m->marioObj->header.gfx.animInfo.animID = -1;</code></sup> | ||
# Mario's vertical speed is set to 42 + a quarter of the current forward speed. | # Mario's vertical speed is set to 42 + a quarter of the current forward speed. | ||
# If Mario is squished and/or has a quicksand depth more than 1, the vertical speed is halved. | # If Mario is squished and/or has a quicksand depth more than 1, the vertical speed is halved. | ||
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# Mario performs the other noises for the jump. | # Mario performs the other noises for the jump. | ||
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Jump Land|jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | # Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[Jump Land|jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags. | ||
== References == | == References == | ||
<references /> | <references /> | ||
{{actions}} | {{actions}} |
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