Out of Bounds: Difference between revisions

Jump to navigation Jump to search
m
Improved the reference so it's not an imgur of a discord screencap
No edit summary
m (Improved the reference so it's not an imgur of a discord screencap)
 
Line 1: Line 1:
'''Out of Bounds''' ('''OoB''') is any area where there is no floor triangle directly below Mario. The game cancels any movement that would place Mario OoB. Some glitches can be used to allow Mario to access OoB; this causes him to die instantly and temporarily become hatless. The reason behind Mario losing his hat during an out of bounds death is that Mario forgets to check whether he should have it on, and sets it to its default setting, which is without it.<ref>https://imgur.com/a/XfYjP7l</ref>
'''Out of Bounds''' ('''OoB''') is any area where there is no floor triangle directly below Mario. The game cancels any movement that would place Mario OoB. Some glitches can be used to allow Mario to access OoB; this causes him to die instantly and temporarily become hatless. The reason behind Mario losing his hat during an out of bounds death is that the game checks whether Mario is in OoB and cancels Mario's actions if he is before checking whether he should have it on. As a result, Mario's body remains in its default setting, which is without his hat.<ref>[https://github.com/n64decomp/sm64/blob/master/src/game/mario.c#L1709 Super Mario 64 Decompilation, mario.c, line 1709]</ref>


Because floors are carried into [[Parallel Universes]], there are in-bounds regions inside PUs that correspond to the in-bounds areas of the main map. This makes them useful for long-distance movement as in-bounds regions to be in between frames.
Because floors are carried into [[Parallel Universes]], there are in-bounds regions inside PUs that correspond to the in-bounds areas of the main map. This makes them useful for long-distance movement as in-bounds regions to be in between frames.

Navigation menu