RTA Guide/Red-Hot Log Rolling: Difference between revisions

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'''Red-Hot Log Rolling''' is the fourth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]].
'''Red-Hot Log Rolling''' is the fourth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]]. Using wing cap is faster and easier, but wing cap is unavailable in [[RTA Guide/16 Star|16 Star]], where sidehop strats are used.
== Wing Cap ==
== Wing Cap ==
=== Beginner ===
=== Beginner ===
Basic movement. To get safely over the wall, be sure to maximise the takeoff triple jump by holding forwards + A until entering flight, at which point tap down-right, then steer.
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=== Advanced ===
===Advanced ===
'''Double-jump dive''' from the box platform (with lenient spacing), '''speed-kick''' to maintain speed into takeoff triple jump.
 
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==== Triple Jump Dive ====
 
===Expert===
Moving backwards against camera, sideflip dive into box, '''triple-jump dive''' from the box platform (with tight spacing for rollout).
 
====Easy Camera====
Long-jump to box platform. Press R asap, and hold down-left. When Mario lands, press C-down; continue tapping C-down during idle time to prevent the camera from swivelling. As soon as Mario starts moving, hold down; this setup ensures Mario hits the box. Drifting right during the box sideflip makes the triple-jump dive spacing more likely to reach.
 
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====Optimal Camera====
Jump dive to box platform; requires holding off-notch to hit the box.
 
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== No Wing Cap (Sidehop) ==
==No Wing Cap (Sidehop)==
This strat is slower than using the wing cap, and is generally only used in [[RTA Guide/16 Star|16 Star]].
 
=== Standard (Long Jump) ===
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==== Tutorial ====
==== Tutorial ====
* Initial camera is directly behind Mario (inputs: C-left, R, C-down).
* Dive near the peak of the first double jump for maximum distance (if you're not reaching then walk a little longer before the buffered kick).
* Press R during the first long jump for Lakitu cam.
* Can opt to then do second long jump, or a jump dive + rollout (harder and faster because more speed is preserved).
* Can opt to hold left during the above (easier and slower because there's more space for the next triple jump).
* Triple jump sidehop: hold right to run, single jump over the slope, hit neutral to cut speed, tiny double jump, hold right again, triple jump.
* Aim to hit wall as high as possible: switch to down-right midair (switching earlier means wall is hit sooner and closer to camera, which is better for triple jumps that start further back from the edge).
* Wall-kick: hold down-right throughout, full A-press for wall-kick; only 2nd and 3rd frame wall-kicks work reliably, and 4th sometimes.
* Hold neutral during ledge get-up, then press B to dive off (this avoids ledge re-grab).
* Hold down-right asap after the dive, and drift up during the final long jump to run into the star.
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===Standard (Second Long Jump)===
=== Advanced (Dive) ===
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===Advanced (Jump Dive)===
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==== Alternate Movement ====
====Alternative Camera====
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Different angles during sidehop.{{#ev:youtube|bB3U34HISFM}}
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{{RTA Guide Nav}}
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