Crash: Difference between revisions

5 bytes removed ,  9 December 2024
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Reverted edits by Oyion gaming (talk) to last revision by Meatball132
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m (Reverted edits by Oyion gaming (talk) to last revision by Meatball132)
Tag: Rollback
 
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| Warping out of a level while passing over a loading zone ||  style="background-color: #fffca8"| Address Error || Similar to above, but only hypothetical. Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone, but not yet achieved without hacks.
| Warping out of a level while passing over a loading zone ||  style="background-color: #fffca8"| Address Error || Similar to above, but only hypothetical. Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone, but not yet achieved without hacks.
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| Entering Wiggler's Cave on the Disk Drive version || style="background-color: #ff9696"| Floating-Point Unimplemented Operation || When Wiggler is initialized, his health value is 2048 for a single frame before being reset to 3. Wiggler uses his health to index into a table to get his speed (to move faster when at lower health); 2048 causes it to index out of range and read a denormalized floating-point number as his health, which causes an unimplemented operation exception since the N64 does not implement any operations on denormalized floats except comparisons.
| Entering Wiggler's Cave on the Disk Drive version || style="background-color: #ff9696"| Floating-Point Unimplemented Operation || When Wiggler is initialized, his health value is 2048 for a single frame before being reset to 4. Wiggler uses his health to index into a table to get his speed (to move faster when at lower health); 2048 causes it to index out of range and read a denormalized floating-point number as his health, which causes an unimplemented operation exception since the N64 does not implement any operations on denormalized floats except comparisons.
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| Having an object too far away from the camera make a noise (JP only)
| Having an object too far away from the camera make a noise (JP only)
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|Casting a shadow on a corrupted triangle
|Casting a shadow on a corrupted triangle
| style="background-color: #ff9696" | Floating-Point Unimplemented Operation
| style="background-color: #ff9696" | Floating-Point Unimplemented Operation
|The limit iof surface triangle loaded at once in the game is 2300. However, in [[Hazy Maze Cave]], when using [[Mario's Platform Adventure]], it is possible to load more triangle than this limit. This causes the surfaceList to overwrite part of the face table. If the game tries to cast a shadow on one of the "triangles" created by this situation, the normalX of the triangle will be a pointer and be processed as a denormalized float, which crashes the game when used for arithmethic.<ref>[https://www.twitch.tv/danpark/v/1934180374?sr=a&t=3885s HMC Denorm Crash]</ref>
|The limit of surface triangle loaded at once in the game is 2300. However, in [[Hazy Maze Cave]], when using [[Mario's Platform Adventure]], it is possible to load more triangle than this limit. This causes the surfaceList to overwrite part of the face table. If the game tries to cast a shadow on one of the "triangles" created by this situation, the normalX of the triangle will be a pointer and be processed as a denormalized float, which crashes the game when used for arithmethic.<ref>[https://www.twitch.tv/videos/1951116583?t=00h48m42s HMC Denorm Crash]</ref>
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|Having the same position as the camera's position || style="background-color: #ff9696" |Floating-Point Division-by-Zero||When Mario stands in the same position as the camera, the game will crash due to a division by zero error.<ref>[https://www.youtube.com/watch?v=vK16L2J0la4 "Faster fastest crash in BoB" by Madghostkek]</ref>
|Having the same position as the camera's position || style="background-color: #ff9696" |Floating-Point Division-by-Zero||When Mario stands in the same position as the camera, the game will crash due to a division by zero error.<ref>[https://www.youtube.com/watch?v=vK16L2J0la4 "Faster fastest crash in BoB" by Madghostkek]</ref>