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Icecream17 (talk | contribs) (→stationary_ground_step: walls) |
Icecream17 (talk | contribs) (extract quicksand death) |
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#* The camera preset is updated. | #* The camera preset is updated. | ||
#* Mario's action is changed to [[Standing Death|standing death]]. | #* Mario's action is changed to [[Standing Death|standing death]]. | ||
# | # [[Idle#quicksand death|Potentially cancel to quicksand death]] (sinkingSpeed = 0.5) | ||
The processing goes: | The processing goes: | ||
# Somehow, m->action is set to a stationary action. | # Somehow, m->action is set to a stationary action. | ||
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# The action is executed. | # The action is executed. | ||
Technically, m->action was set to the stationary action. So although the action doesn't really do anything, there is still a "transition" between such stationary action and [[Water Plunge]], [[Squished]], [[Standing Death]], or [[Quicksand Death]]. So invariably, for all stationary actions, the infobox contains those 4 actions under "Transitions > Into" first (see top right of page if you don't know what I'm talking about). | Technically, m->action was set to the stationary action. So although the action doesn't really do anything, there is still a "transition" between such stationary action and [[Water Plunge]], [[Squished]], [[Standing Death]], or [[Quicksand Death]]. So invariably, for all stationary actions, the infobox contains those 4 actions under "Transitions > Into" first (see top right of page if you don't know what I'm talking about). | ||
== quicksand death == | |||
Many actions call mario_update_quicksand. This function only cancels if Mario's action is set to [[Quicksand Death]]. This function has one argument, '''sinkingSpeed'''. | |||
* Nothing happens if Mario is riding on a shell ([[Riding Shell Ground]], [[Riding Shell Jump]], [[Riding Shell Fall]]) | |||
* If Mario's floor isn't quicksand, the quicksand depth is set to 0, and nothing happens. | |||
* Else: | |||
** If Mario's quicksand depth is less than 1.1, it is set to 1.1 | |||
** Mario's quicksand depth is increased by '''sinkingSpeed''' | |||
** If Mario's floor type is SURFACE_SHALLOW_QUICKSAND, SURFACE_SHALLOW_MOVING_QUICKSAND, or (SURFACE_QUICKSAND or SURFACE_MOVING_QUICKSAND), then his quicksand depth is capped to at most 10, 25, and 60 units respectively. | |||
** If (Mario's floor type is SURFACE_DEEP_QUICKSAND or SURFACE_DEEP_MOVING_QUICKSAND, and his quicksand depth is at least 160) '''or''' (Mario's floor type is SURFACE_INSTANT_QUICKSAND or SURFACE_INSTANT_MOVING_QUICKSAND): | |||
*** The camera preset is updated. | |||
*** Mario's action is set to [[Quicksand Death]]. | |||
== check_common_idle_cancels== | == check_common_idle_cancels== | ||
Note: This is used only in Idle, [[Start Sleeping]], [[Coughing]], [[In Quicksand]], and [[Panting]]. | Note: This is used only in Idle, [[Start Sleeping]], [[Coughing]], [[In Quicksand]], and [[Panting]]. |
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