246
edits
Icecream17 (talk | contribs) (way too much detail) |
Icecream17 (talk | contribs) (missed a few jumping actions) |
||
Line 7: | Line 7: | ||
|group= Stationary | |group= Stationary | ||
|id= 0x001 | |id= 0x001 | ||
|into=[[Water Plunge]], [[Squished]], [[Standing Death]], [[Quicksand Death]], [[In Quicksand]], [[Coughing]], [[Panting]], [[Freefall]], [[Shockwave Bounce]], [[Jump]], [[Begin Sliding]], [[First Person Action]], [[Walking]], [[Punching]], [[Start Crouching]], [[Shivering]], [[Start Sleeping]] | |into=[[Water Plunge]], [[Squished]], [[Standing Death]], [[Quicksand Death]], [[In Quicksand]], [[Coughing]], [[Panting]], [[Freefall]], [[Shockwave Bounce]], [[Hold Quicksand Jump Land]], [[Quicksand Jump Land]], [[Steep Jump]], [[Jump]], [[Begin Sliding]], [[First Person Action]], [[Walking]], [[Punching]], [[Start Crouching]], [[Shivering]], [[Start Sleeping]] | ||
|out of= | |out of= | ||
|animation= | |animation= | ||
Line 26: | Line 26: | ||
## If Mario is in a cold environment, he starts to [[Shivering|shiver]], else he goes into the [[Start Sleeping|start sleeping]] action. | ## If Mario is in a cold environment, he starts to [[Shivering|shiver]], else he goes into the [[Start Sleeping|start sleeping]] action. | ||
# If Mario is against a wall, Mario has his animation changed to be standing against the wall. Otherwise, Mario's animation is set depending on which way he is turning his head. | # If Mario is against a wall, Mario has his animation changed to be standing against the wall. Otherwise, Mario's animation is set depending on which way he is turning his head. | ||
== Stationary cancels == | == Stationary cancels == | ||
A variety of "cancels" are checked prior to actually performing any stationary action. These checks are as follows:<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_stationary.c#L1083-L1115</ref> | A variety of "cancels" are checked prior to actually performing any stationary action. These checks are as follows:<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_stationary.c#L1083-L1115</ref> | ||
# Water - If Mario's height is lower than 100 units below the water height: | # Water - If Mario's height is lower than 100 units below the water height: | ||
#* The camera preset is updated. | #* The camera preset is updated. | ||
Line 52: | Line 50: | ||
#*** The camera preset is updated. | #*** The camera preset is updated. | ||
#*** Mario's action is set to [[Quicksand Death]]. | #*** Mario's action is set to [[Quicksand Death]]. | ||
The processing goes: | The processing goes: | ||
# Somehow, m->action is set to a stationary action. | # Somehow, m->action is set to a stationary action. | ||
# Right before executing the action, stationary cancels are checked. | # Right before executing the action, stationary cancels are checked. | ||
# The action is executed. | # The action is executed. | ||
Technically, m->action was set to the stationary action. So although the action doesn't really do anything, there is still a "transition" between such stationary action and [[Water Plunge]], [[Squished]], [[Standing Death]], or [[Quicksand Death]]. So invariably, for all stationary actions, the infobox contains those 4 actions under "Transitions > Into" first (see top right of page if you don't know what I'm talking about). | Technically, m->action was set to the stationary action. So although the action doesn't really do anything, there is still a "transition" between such stationary action and [[Water Plunge]], [[Squished]], [[Standing Death]], or [[Quicksand Death]]. So invariably, for all stationary actions, the infobox contains those 4 actions under "Transitions > Into" first (see top right of page if you don't know what I'm talking about). | ||
== check_common_idle_cancels == | == check_common_idle_cancels == | ||
Note: This is used only in Idle, [[Start Sleeping]], [[Coughing]], [[In Quicksand]], and [[Panting]]. | Note: This is used only in Idle, [[Start Sleeping]], [[Coughing]], [[In Quicksand]], and [[Panting]]. | ||
# If Mario is on a steep cliff, he is pushed off (into [[freefall]]). | # If Mario is on a steep cliff, he is pushed off (into [[freefall]]). | ||
# If Mario is hit by a shockwave, his action is set to the [[shockwave bounce]] action. | # If Mario is hit by a shockwave, his action is set to the [[shockwave bounce]] action. | ||
# If A is pressed, Mario's action is set to [[ | # If A is pressed, his action is set to a jumping action: | ||
## If Mario's quicksand depth is at least 11, then if Mario's holding an object, his action is set to [[Hold Quicksand Jump Land]], else [[Quicksand Jump Land]]. | |||
## If Mario's floor is steep, his action is set to [[Steep Jump]], else [[Jump]]. | |||
# If Mario is off the floor, Mario's action is set to [[freefall]]. | # If Mario is off the floor, Mario's action is set to [[freefall]]. | ||
# If Mario is above a slide, he [[Begin Sliding|begins sliding]]. | # If Mario is above a slide, he [[Begin Sliding|begins sliding]]. |
edits