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Input Direction Lua includes a speedkick function, but it only works properly in one version. The one currently in the repack does not do it correctly. | Input Direction Lua includes a speedkick function, but it only works properly in one version. The one currently in the repack does not do it correctly. | ||
=== Buffered | === Buffered Kick === | ||
If you hold A either before the first frame that Mario is able to move, or, if landing from the air, before the landing action has started, then you can (while still holding A) press B to do a buffered | If you hold A either before the first frame that Mario is able to move, or, if landing from the air, before the landing action has started, then you can (while still holding A) press B to do a buffered kick. If starting from idle, this allows you to choose an arbitrary angle to kick with. Note: a jumpkick (where you press A and B on the same frame, or press B after A) does not allow you to choose an arbitrary angle from idle. | ||
=== Speedpunch === | === Speedpunch === | ||
TODO | TODO |
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