Infinite coin glitches: Difference between revisions

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==Coin Cloning==
==Coin Cloning==
''Main article: [[Cloning]]''
{{main|Cloning}}


By grabbing an [[object]] as it [[unload]]s, Mario can hold a fake object. A coin may load into the fake object's slot and Mario can then hold the coin. If the coin comes from a coin spawner, Mario can load the coin again by leaving and re-entering the coin spawner's radius, which would theoretically lead to infinite coins; however, each clone takes up an object slot, so unless a method of resetting the level such as a loading zone or sub-area is available, only a finite number of coins can be cloned before the object limit is reached and the game crashes.
By grabbing an [[object]] as it [[unload]]s, Mario can hold a fake object. A coin may load into the fake object's slot and Mario can then hold the coin. If the coin comes from a coin spawner, Mario can load the coin again by leaving and re-entering the coin spawner's radius, which would theoretically lead to infinite coins; however, each clone takes up an object slot, so unless a method of resetting the level such as a loading zone or sub-area is available, only a finite number of coins can be cloned before the object limit is reached and the game crashes.
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===Rapid Moneybag Duplication===
===Rapid Moneybag Duplication===
This is a trick to duplicate the Moneybag rapidly <ref>[https://www.youtube.com/watch?v=eO0s9D9j3-s "Rapid Moneybag Duplication" by UncommentatedPannen]</ref>. This was found by Tyler Kehne. The Moneybag will duplicate if Mario enters within 800 units of its home on the same frame that the Moneybag enters within 100 units of its home. So by oscillating in and out of this 800 unit radius, we can duplicate a new Moneybag every 2 frames. This technique should lead to faster SL 100 coin star times.
This is a trick to duplicate the Moneybag rapidly <ref>[https://www.youtube.com/watch?v=eO0s9D9j3-s "Rapid Moneybag Duplication" by UncommentatedPannen]</ref>. This was found by Tyler Kehne. The Moneybag will duplicate if Mario enters within 800 units of its home on the same frame that the Moneybag enters within 100 units of its home. So by oscillating in and out of this 800 unit radius, we can duplicate a new Moneybag every 2 frames. This technique should lead to faster SL 100 coin star times.


One caveat though is that there is a 1/50 chance that the Moneybag's home will instantly translate 200 units to the side when awakening it, meaning that there's a 1/50 chance that the rapid duplication could come to an abrupt end. When going for a WR time, we'd need to get a better RNG sequence so that we could continue duplicating without this issue.
One caveat though is that there is a 1/50 chance that the Moneybag's home will instantly translate 200 units to the side when awakening it, meaning that there's a 1/50 chance that the rapid duplication could come to an abrupt end. When going for a WR time, we'd need to get a better RNG sequence so that we could continue duplicating without this issue.


== Breaking-Disappearing Cork Box ==
== Breaking-Disappearing Cork Box ==
 
{{main|Breaking-Disappearing Cork Box Glitch}}
''Main article: [[Breaking-Disappearing Cork Box Glitch]]''


The breaking-disappearing cork box glitch is caused by breaking a [[Cork Box|cork box]] right when it disappears. This way it will respawn, but will also give three coins from breaking. The easiest way to do the glitch is to place the cork box on top of an object that becomes intangible when Mario moves away, and then returning to make the object tangible right when the box disappears.
The breaking-disappearing cork box glitch is caused by breaking a [[Cork Box|cork box]] right when it disappears. This way it will respawn, but will also give three coins from breaking. The easiest way to do the glitch is to place the cork box on top of an object that becomes intangible when Mario moves away, and then returning to make the object tangible right when the box disappears.
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== Timestop ==
== Timestop ==
 
{{main|Timestop}}
''Main article: [[Timestop]]


This method is only possible on the Japanese version of the game. It requires the player to be able to move around while most of the level is frozen because of a textbox. This is achievable in multiple ways, such as jumping at the same time as a proximity-based textbox is activated. In this state, coins can be collected but do not unload until time is resumed.
This method is only possible on the Japanese version of the game. It requires the player to be able to move around while most of the level is frozen because of a textbox. This is achievable in multiple ways, such as jumping at the same time as a proximity-based textbox is activated. In this state, coins can be collected but do not unload until time is resumed.


The player can exploit this by stopping time, collecting a coin, and entering a warp zone. This means that the coin is collected but doesn't unload, so you can return to the area with the coin and repeat.
The player can exploit this by stopping time, collecting a coin, and entering a warp zone. This means that the coin is collected but doesn't unload, so you can return to the area with the coin and repeat.


== Ride Cancelling ==
== Ride Cancelling ==
 
{{main|Ride Cancelling}}
''Main article: [[Ride Cancelling]]''


When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.
When Mario gets off of a shell, the game sends a "signal" that the shell uses to decide that it should unload. The "getting off a shell" signal overrides other signals, so if the player gets off a shell at the same time as collecting a coin, but the stop riding signal will prevent the coin from actually unloading.
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==References==
==References==
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<references/>
{{glitches}}
{{glitches}}
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