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[[File:JRB ship jump.gif|320x200px|thumb|Ship Long Jump]] | [[File:JRB ship jump.gif|320x200px|thumb|Ship Long Jump]] | ||
[[File:Jrb framewalk.gif|320x200px|thumb|Framewalk cannonless in Jolly Roger Bay]] | [[File:Jrb framewalk.gif|320x200px|thumb|Framewalk cannonless in Jolly Roger Bay]] | ||
'''Blast Away the Wall''' is the sixth and final mission of [[Whomp's Fortress]]. To complete it, Mario must collect a [[Power Star]] inside a breakable wall by blasting into it with a cannon. | '''Blast Away the Wall''' is the sixth and final mission of [[Whomp's Fortress]]. To complete it, Mario must collect a [[Power Star]] inside a breakable wall by blasting into it with a cannon. | ||
'''Cannonless''' or “Cless” for short is a term used for a speedrunning strategy that bypasses the need for a cannon. | '''Cannonless''' or “Cless” for short is a term used for a speedrunning strategy that bypasses the need for a cannon. | ||
==Whomp’s Fortress== | ==Whomp’s Fortress== | ||
:''<small>For a tutorial on speedrunning this star, see the [[RTA_Guide/Blast_Away_the_Wall|Cannonless RTA Guide]]</small>'' | |||
In [[Whomp’s Fortress]] players can get the star [[Blast Away the Wall]] by shooting out of the cannon and breaking the wall open, revealing the star. Players then found it was possible to clip into the wall by grabbing the ledge that the star rests on. A couple years later, there was a setup found that allowed the player to get the star consistently rather then blindly running at the wall. The no setup cannonless is called “OG Canonless” Then, another optimization was found that let the player look for a texture on the plank and use that instead dubbed “Texture Setup”. | In [[Whomp’s Fortress]] players can get the star [[Blast Away the Wall]] by shooting out of the cannon and breaking the wall open, revealing the star. Players then found it was possible to clip into the wall by grabbing the ledge that the star rests on. A couple years later, there was a setup found that allowed the player to get the star consistently rather then blindly running at the wall. The no setup cannonless is called “OG Canonless” Then, another optimization was found that let the player look for a texture on the plank and use that instead dubbed “Texture Setup”. | ||
==Jolly Roger Bay== | ==Jolly Roger Bay== | ||
:''<small>For a tutorial on speedrunning this star, see the [[RTA_Guide/Blast_to_the_Stone_Pillar|JRB Cannonless RTA Guide]]</small>'' | |||
In [[Jolly Roger Bay]] the star [[Blast to the Stone Pillar]] is obtained by shooting out of a cannon and grabbing a pole and jumping onto a platform. Then, players realized you could shoot directly to the platform and skip grabbing the pole. If you shoot very quickly, you can get what is known as “Insta-Shot”. Players had another realization in the fact you can long jump off the ship and then wall kick to get to the star platform. Finally, it was found you can use [[Frame Walking]] to scale the stone pillar and get the star that way. The TAS uses a [[Backwards Long Jump]] to get up here.<ref>[https://youtu.be/HE4HPSwPvEM "<nowiki>[TAS]</nowiki> Super Mario 64 - Blast to the Stone Pillar in 11"23" by dar gos]</ref> | In [[Jolly Roger Bay]] the star [[Blast to the Stone Pillar]] is obtained by shooting out of a cannon and grabbing a pole and jumping onto a platform. Then, players realized you could shoot directly to the platform and skip grabbing the pole. If you shoot very quickly, you can get what is known as “Insta-Shot”. Players had another realization in the fact you can long jump off the ship and then wall kick to get to the star platform. Finally, it was found you can use [[Frame Walking]] to scale the stone pillar and get the star that way. The TAS uses a [[Backwards Long Jump]] to get up here.<ref>[https://youtu.be/HE4HPSwPvEM "<nowiki>[TAS]</nowiki> Super Mario 64 - Blast to the Stone Pillar in 11"23" by dar gos]</ref> | ||
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