Chip off Whomp's Block: Difference between revisions

Does anyone have a picture of King Whomp or the Star they could add?
(A button Challenge info)
(Does anyone have a picture of King Whomp or the Star they could add?)
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|height=
|height=
|height_link=
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|tas=
|tas=27.53
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|tas_link=
|rta=
|rta=29.86
|rta_link=
|rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ "Chip off Whomp's Block 29.86x igt" by fafel☆ふぁふえる]
|abc=0
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|abc_link=[https://youtu.be/7ZwwAemsbYQ "Sm64 - Chip off Whomp's Block 0x A presses" by Uncommentatedpannen]
|abc_link=[https://youtu.be/7ZwwAemsbYQ "Sm64 - Chip off Whomp's Block 0x A presses" by Uncommentatedpannen]
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=== Cloning The Star ===
=== Cloning The Star ===
The star is too high to be collected by a dive recover, so instead, Mario clones the star. He first lets King Whomp break the box, and Mario picks up the box as it breaks, holding a fake cork box. Mario loads the 4 coins still on the arrow platform so that he is holding the correct vacant object slot, then uses King Whomp to hold the object hands free. Mario falls onto the elevator. With his object hands free, he can ground pound. Mario grinds on the elevator to keep the object hands free, and ground pounds King Whomp for a third time, killing him. The star takes the vacant object slot in Mario's hands, allowing him to clone it.
The star is too high to be collected by a dive recover, so instead, Mario clones the star. He first lets King Whomp break the box, and Mario picks up the box as it breaks, holding a fake cork box. Mario loads the 4 coins still on the arrow platform so that he is holding the correct vacant object slot, then uses King Whomp to hold the object hands free. Mario falls onto the elevator. With his object hands free, he can ground pound. Mario grinds on the elevator to keep the object hands free, and ground pounds King Whomp for a third time, killing him. The star takes the vacant object slot in Mario's hands, allowing him to clone it.
==TAS History==
{{TAS History}}
===TAS Strategy===
Originally, the best way to get to the top of the level was to triple jump off of the slope in the corner next to the sleeping piranha plant. It was discovered that a [[Glitchy Wall Kick]] could be used to get on to the ramp, allowing Mario to quickly climb up and maintain speed. In late 2010, it was found that it’s faster to slide across the slope beside the ramp, climb up the brown slope, and from the falling bridge wall kick off of the wall there. This eventually evolved into [[Sideflip]]ping, then wall kick diving, which was much smoother and allowed Mario to get close to the wall without Ledge Grabbing.
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