Water: Difference between revisions

126 bytes added ,  14 July 2021
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→‎Effect on Other Objects: Need more effects here
(create page with stuff. i find it hilarious that some people don't have #wiki-notifications muted. hi those people! i'm bluemania,)
 
m (→‎Effect on Other Objects: Need more effects here)
 
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'''Water''' is a phenomenon in Super Mario 64. Its main property is the water level, which determines its location in the level. Water consists of a plane that extends to the edges of the main map and infinitely far downwards.
'''Water''' is a phenomenon in ''[[Super Mario 64]]''. Its main property is the water level, which determines its location in the level. Water consists of a plane that extends to the edges of the main map and infinitely far downwards.
 
==Effect on Mario==
==Effect on Mario==
When Mario enters water in any way, he enters the [[action]] called ''[[Water Plunge|water plunge]]''. After 19 [[frames]], he enters ''[[Water Action End|water action end]]''. Then, he enters the ''[[in water]]'' idle action. Most water-based actions are in the [[Submerged]] [[Action Group|action group]] and have the [[Swimming (action flag)|Swimming]] [[Action Flag|action flag]] set.
When Mario enters water in any way, he enters the [[action]] called ''[[Water Plunge|water plunge]]''. After 19 [[frames]], he enters ''[[Water Action End|water action end]]''. Then, he enters the ''[[in water]]'' idle action. Most water-based actions are in the [[Submerged]] [[Action Group|action group]] and have the [[Swimming (action flag)|Swimming]] [[Action Flag|action flag]] set.
===Surface Upwarp===
===Surface Upwarp===
''Main article: [[Water Surface Upwarp]]''
{{main|Water Surface Upwarp}}


Whenever Mario enters water, he instantly upwarps to its surface. However, this can be cancelled if the water's surface is within a [[ceiling]] hitbox, as the game normally does not let Mario enter ceiling hitboxes.
Whenever Mario enters water, he instantly upwarps to its surface. However, this can be cancelled if the water's surface is within a [[ceiling]] hitbox, as the game normally does not let Mario enter ceiling hitboxes.
===Swimming===
===Swimming===
When Mario presses the A button, he enters ''[[swim (1/2)]]''. He moves forward and then enters ''[[swim (2/2)]]''. Finally, he enters ''water action end'' and then back to ''in water''. If Mario holds the A button, he enters the ''[[flutterkick]]'' action. If Mario instead presses the B button, he enters the ''[[water grab]]'' action followed by ''water action end''.
When Mario presses the A button, he enters ''[[swim (1/2)]]''. He moves forward and then enters ''[[swim (2/2)]]''. Finally, he enters ''water action end'' and then back to ''in water''. If Mario holds the A button, he enters the ''[[flutterkick]]'' action. If Mario instead presses the B button, he enters the ''[[water grab]]'' action followed by ''water action end''.
===Surface Jumping===
===Surface Jumping===
'''Please add the specific requirements for this''' If Mario holds down on the joystick while at the water's surface and presses A, he will enter ''[[Water Jump|water jump]]'' and then ''[[Water Plunge|water plunge]]'' if he reenters the water.
'''Please add the specific requirements for this''' If Mario holds down on the joystick while at the water's surface and presses A, he will enter ''[[Water Jump|water jump]]'' and then ''[[Water Plunge|water plunge]]'' if he reenters the water.
==Effect on Other [[Object]]s==
 
==Effect on Other Objects==
{{stub}}
{{stub}}
Water can cause a [[coin]] to fall through a [[floor]]<ref>https://www.youtube.com/watch?v=oQ7dXvMfr30</ref>.
*Goombas will die once they touch water.
*Water can cause a [[coin]] to fall through a [[floor]] in some circumstances<ref>[https://youtu.be/oQ7dXvMfr30 "Coin Falling Through the Floor" by UncommentatedPannen]</ref>.
 
==References==
==References==
<references />
<references/>
[[Category:Mechanics]]
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