MMMMMMMMMMMMM

Joined 8 July 2018
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Here are some reasons why I'm better than you:
Here are some reasons why I'm better than you:
* I own the [[Wii VC]] version of the game, so I could theoretically complete the game in as few as [[Bowser in the Fire Sea#A Press Counts|0 A presses]]. Get rekt!!!
* I own the [[Wii VC]] version of the game, so I could theoretically complete the game in as few as [[Bowser in the Fire Sea#A Press Counts|0 A presses]]. Get rekt!!!
* I suck at [[TAS]]ing but do submit to the vanilla TAS comp (sometimes lol)
* I suck at [[TAS]]ing but do submit to TAS competitions (sometimes lol)
* I am not a WR TASer, and neither are [[User:Bloopiero|you]]. Don't @ me.
* I am not a WR TASer, and neither are [[User:Bloopiero|you]]. Don't @ me.
* I saved a C^ press with my masterful idea to perform [[1 Key#Moat Door Skip|MDS]] to avoid needing to [[dab]] in the [[Bowser in the Dark World]] Bowser fight.
* I try to contribute to decomp projects.
* [[TTM]] is impossible.
* This dude literally made 200-something edits in an hour completely renaming and moving most of the pages in the entire wiki [[User:ExpergeTech|ExpergeTech]] ([[User talk:ExpergeTech|talk]]) 02:23, 11 May 2021 (UTC)


[[Whomp’s Fortress]] is the -14th course in the game, which features you being outside a clock, up above is the [[vertical PU], in which you actually survive, this part of the game is actually mostly the vertical PU where you can fall down, there was some uninteresting discoveries in this course.
[[Whomp’s Fortress]] is the -14th course in the game, which features you being outside a clock, up above is the [[Parallel Universe#Vertical Parallel Universes|vertical PU]], in which you actually survive, this part of the game is actually mostly the vertical PU where you can fall down, there was some uninteresting discoveries in this course.


==SaneCase testing==
==Who's this weirdo? Has he contributed anything to the community?==
[[Coin|Yellow coin]]
First of all, I've literally contributed to Ukikipedia by writing these very words. Second, I've contributed to decomp, especially the ongoing [[Shindou]] OK project as of 2020. Third, I discovered the [[Painting Timer Overflow]] glitch.
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